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	<title>modules &#8211; Foundry Hub</title>
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		<title>Package Jam 2022</title>
		<link>https://www.foundryvtt-hub.com/news/package-jam-2022/</link>
					<comments>https://www.foundryvtt-hub.com/news/package-jam-2022/#respond</comments>
		
		<dc:creator><![CDATA[arcanist]]></dc:creator>
		<pubDate>Sun, 24 Jul 2022 14:29:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[developers]]></category>
		<category><![CDATA[FVTT]]></category>
		<category><![CDATA[league of extraordinary foundry vtt developers]]></category>
		<category><![CDATA[modules]]></category>
		<category><![CDATA[Package Jam]]></category>
		<category><![CDATA[package jams]]></category>
		<category><![CDATA[packages]]></category>
		<category><![CDATA[v10]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100010106</guid>

					<description><![CDATA[The League of Extraordinary Foundry Virtual Tabletop Developers is proud to announce its third anniversary package jam.

A Package Jam is an event where anyone can participate by creating a new module or system (called "packages") for Foundry VTT. It is a great way to start Foundry development or try something new and different from your existing packages. At the end of the event, the players can vote for their favorite packages, and the winners even get a small prize.]]></description>
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<div class="wp-block-uagb-inline-notice uagb-inline_notice__outer-wrap uagb-inline_notice__align-left uagb-block-2c1aaf82"><h4 class="uagb-notice-title">Update: end of jam delayed</h4><div class="uagb-notice-text"><p>We intended to have the Package Jam end just after the release of v10 stable. As that was delayed by the core team, we will be postponing the end date of the Package Jam for another month until Monday 19 September 2022. That leaves you plenty of extra time to create some new exciting submissions, polish up your existing ones, or finish up an old project that you haven&#8217;t touched in a while and never released!</p></div></div>



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<p>The League of Extraordinary Foundry Virtual Tabletop Developers is proud to announce its third-anniversary package jam!</p>



<p>A Package Jam is an event where anyone can participate by creating a new module or system (called &#8220;packages&#8221;) for Foundry VTT. It is a great way to start Foundry development or try something new and different from your existing packages. At the end of the event, the players can vote for their favorite packages, and the winners even get a small prize.</p>



<p>Anyone interested in publishing a new Foundry VTT package is encouraged to participate. The primary goal of the package jam is to provide a fun and engaging environment for new developers to explore FVTT package development.</p>



<p>If you aren&#8217;t already there, please consider joining the <a href="https://discord.gg/fvttdevleague" data-type="URL" data-id="https://discord.gg/fvttdevleague" target="_blank" rel="noreferrer noopener nofollow">League&#8217;s Discord server</a>. There&#8217;s no other place like it if you&#8217;re interested in FVTT package development!</p>


<h2 class="wp-block-heading" id="submitting-a-package">Submitting a package</h2>


<p>There are a few condition in order for your package to be eligible:</p>



<ul class="wp-block-list"><li>It must be submitted between now and midnight on August 22nd (EST).</li><li>It needs to be approved by Foundry staff for the <a href="https://foundryvtt.com/packages/submit" data-type="URL" data-id="https://foundryvtt.com/packages/submit" target="_blank" rel="noreferrer noopener nofollow">official package listing</a>.</li><li>An <a href="https://opensource.org/licenses/" data-type="URL" data-id="https://opensource.org/licenses/" target="_blank" rel="noreferrer noopener nofollow">open source license</a> is required.</li><li>It must be compatible with FVTT v10.</li><li>You must include the following field in your manifest file:</li></ul>


<pre class="wp-block-code"><span><code class="hljs language-javascript"><span class="hljs-string">"flags"</span>: {
    <span class="hljs-string">"fvttdevleague"</span>: {
        <span class="hljs-string">"package-jam"</span>: <span class="hljs-number">2022</span>
    }
}</code></span></pre>


<p><strong>Winning a category entitles you to one of our TBA prizes, including gift cards to The Forge!</strong></p>


<h3 class="wp-block-heading" id="categories">Categories</h3>


<ul class="wp-block-list"><li>Best Package</li><li>First Package</li><li>Useful</li><li>Polished</li><li>Mind-blowing</li><li>Wacky</li><li>Gorgeous</li><li>Massive</li><li>Educational</li><li>Integratable</li></ul>


<h2 class="wp-block-heading" id="voting-on-foundry-hub">Voting on Foundry Hub</h2>


<p>This year we have a two-phase voting system.</p>



<p>First, a panel of volunteer judges will each nominate entries for consideration in each category. The top entries in each category will form the shortlist for that category!</p>



<p>Afterward, we’ll open the voting to anyone with a free Foundry Hub account. Each Foundry Hub member votes for up to three of the nominees in each category. The one with the most votes is the winner! Don&#8217;t forget the best overall package, which every package will be eligible for! If it’s your first time submitting a FVTT package, your package will automatically be nominated for the “first package” category.</p>


<h2 class="wp-block-heading" id="become-a-judge">Become a judge</h2>


<p>If you aren&#8217;t able to participate by submitting a package, we will make a public call for volunteer judges in August, so make sure to join our Discord server and get the @league-announcements role to be notified for that. People entering into the Package jam are not eligible. Anyone who doesn&#8217;t complete their package in time for the jam may submit their interest as a judge instead.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p class="is-style-default has-small-font-size"><em>Fine print: Official start time July 22, 2022 12:00 PM. Official end time August 22, 2022 12:00 PM. All submissions must be compatible with Foundry VTT V10, packages that the judges are unable to get running or test will be disqualified from nomination. Judge votes have equal weight. A developer can have a maximum of 2 packages nominated per category. If a category doesn&#8217;t get more than three nominees, that category will be removed. For the public voting phase, Foundry Hub user votes have equal weight and are not ranked. A user can cast a maximum of 3 votes. The package with the most votes wins. In the event of a tie for most votes, tied entries share the victory. The prize recipient will be decided according to a 1vs1 Fifth Edition Dungeons and Dragons Level 14 deathmatch adjudicated by an impartial dungeonmaster. No fudged rolls, all DM decisions final.</em></p>
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					<wfw:commentRss>https://www.foundryvtt-hub.com/news/package-jam-2022/feed/</wfw:commentRss>
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		<item>
		<title>Community Spotlight #7: Creating Content for Foundry with Blair&#8217;s Module Generator!</title>
		<link>https://www.foundryvtt-hub.com/news/community-spotlight-7-creating-content-for-foundry-with-blairs-module-generator/</link>
					<comments>https://www.foundryvtt-hub.com/news/community-spotlight-7-creating-content-for-foundry-with-blairs-module-generator/#respond</comments>
		
		<dc:creator><![CDATA[MattK]]></dc:creator>
		<pubDate>Tue, 21 Sep 2021 00:45:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[community spotlight]]></category>
		<category><![CDATA[modules]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100008010</guid>

					<description><![CDATA[Blair, the talented coder behind the Scene Packer module, has come out with his latest enhancement: the Foundry VTT Module Generator. Let&#8217;s learn more about Blair and his project! You can follow Blair&#8217;s work on his Discord as well. FHub: How did you get started with Coding in general, and Foundry in particular? Blair: I&#8217;m [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p><strong>Blair, the talented coder behind the Scene Packer module, has come out with his latest enhancement: the Foundry VTT Module Generator. Let&#8217;s learn more about Blair and his project!</strong> <strong>You can follow Blair&#8217;s work on his<a href="https://discord.gg/sbYg8mEB" target="_blank" rel="noopener"> Discord</a> as well.</strong></p>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-color uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-b5662b03"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
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<p><strong>FHub</strong>: <em>How did you get started with Coding in general, and Foundry in particular?</em></p>
</div></div>



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<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-none uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-8c1bde6b"><div class="uagb-columns__overlay"></div><div class="uagb-columns__shape uagb-columns__shape-top"><svg xmlns="http://www.w3.org/2000/svg" viewbox="0 0 1000 20" preserveaspectratio="none"><path class="uagb-columns__shape-fill" d="M0,0v3c0,0,393.8,0,483.4,0c9.2,0,16.6,7.4,16.6,16.6c0-9.1,7.4-16.6,16.6-16.6C606.2,3,1000,3,1000,3V0H0z"></path></svg></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
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<p><strong>Blair</strong>: I&#8217;m a self-taught coder having started a little over 20 years ago. I was running a LAN party in Brisbane, Australia with a group of friends (the LAN still runs today, although not so regularly due to Covid restrictions) and we needed a website to be able to host information on when our next LAN was and what to bring (this is back where you didn&#8217;t have an internet connection at a LAN party, so you had to bring everything you needed with you). This was my entry into HTML and CSS along with PHP. Over time this eventually led into my overall career, with games being a hobby. I had been playing D&amp;D in person with pen and paper for a few years but then Covid meant that we couldn&#8217;t meet up in person anymore, so had to look to online solutions. Eventually I made the switch to Foundry VTT and haven&#8217;t looked back. The level of customization and openness really appeals to me, especially with a programming background.</p>
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<p><strong>FHub</strong>: <em>Do you GM or play in any TTRPG games now? If so, which ones?</em></p>
</div></div>



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<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-ac6ce55e"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<p><strong>Blair</strong>: I GM D&amp;D for a group each fortnight (when there&#8217;s enough of us available) in a fairly haphazard way due to the players&#8217; constantly shifting availability. This means that we often stretch out one-shot style adventures and attempt to tie them together in a somewhat meaningful way &#8211; this is what lead me to creating the Scene Packer module. I was wanting to move my mini-adventures from my local dev machine onto my Foundry VTT instance to pull them into the world there. An &#8220;adventure module&#8221; was the way to do it, but my scene journal pins and actor tokens weren&#8217;t linked because the IDs changed. Thus, Scene Packer was born. I do get to play as a player every now and then but that&#8217;s far less often than when I&#8217;m GMing. I do enjoy building out a mini-adventure, trying out all of the various amazing modules that people create within the community and so it&#8217;s usually me who has yet-another-adventure ready to go. One of my players is willing to GM an Alien RPG campaign at some point and I am very keen to play that &#8211; I&#8217;ve been purposefully avoiding reading or looking at any of the content so as to not spoil any of it.</p>
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<p><strong>FHub</strong>: <em>Where do you see the content creation ecosystem for Foundry heading, given that it’s becoming even easier for people to create and package up adventures?</em></p>
</div></div>



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<p><strong>Blair</strong>: I can see the content ecosystem for Foundry VTT really exploding. With tools like my module generator and Scene Packer making it easier for non-developers to make modules, it&#8217;s just a matter of distribution. Currently to distribute your content you need to create a module that the end user installs and activates in their world. This is an easy step to do, but it&#8217;s still a required step. A lot of content creators currently release their content via Patreon, so I&#8217;m working with the developer of the Moulinette module to integrate Scene Packer. Moulinette is a way for end users to easily search, browse and follow their favorite Patreon creators and install content straight into their Foundry VTT world with no need to install custom modules for each adventure. I&#8217;m very excited about the amazing content that already gets built, let alone all of the amazing new content that will continue to be built for Foundry VTT.</p>
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<div class="wp-block-group"><div class="wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow"><h2 class="wp-block-heading" id="understanding-scenepacker-a-laypersons-guide">Understanding Scene-Packer (A Layperson&#8217;s Guide)</h2>


<p>To understand how scene packer works, we must first understand what information is natively stored in a scene in Foundry. Scene data includes walls, lights, ambient sounds, images, fog of war, and drawings. This information follows a scene from world to world without any issues.</p>



<p>But there are times when we wish to store additional information in a scene, like actors and journals, as one would find in a ready-to-go adventure. Once actors and journals on a scene are exported out of one world and into another, the links to the underlying data are lost. This is where scene packer comes to the rescue. Scene packer maintains the links in the ‘packed’ scenes to journals and actors in compendiums, allowing for a truly turn-key solution where anyone could create an ‘adventure’ and export it.</p>



<p>This is the intent of scene packer in a nutshell.</p>



<p>Now, Blair has gone one step further. With his module generator, you can actually create the necessary elements of a full adventure packaged up as a Foundry Module and available to download. A simple solution to a complex series of data packing challenges!</p>
</div></div>



<div style="height:25px" aria-hidden="true" class="wp-block-spacer"></div>


<h2 class="wp-block-heading" id="blairs-guide">Blair&#8217;s Guide</h2>


<p>Creating a Foundry VTT module can be quite daunting, time-consuming, and fiddly. I created a <a href="https://sneat.github.io/scene-packer-module-generator/" target="_blank" rel="noreferrer noopener">module generator</a> to make it easier to get a module up and running quickly. Depending on your requirements, you may not even have to open a text editor.</p>



<p>Visit the generator, fill in the form and download your module zip with all of the values filled in.</p>



<p>The generator supports two modes:</p>



<ul class="wp-block-list"><li>Scene Packer integrated<ul><li>This mode (listed as &#8220;new module&#8221; in the generator) creates a new module for you, with <a href="https://foundryvtt.com/packages/scene-packer" target="_blank" rel="noreferrer noopener">Scene Packer module</a> functionality already integrated. This mode is particularly useful for content creators who have an adventure and want to make use of Scene Packer&#8217;s functionality, but don&#8217;t know any JavaScript or aren&#8217;t wanting to fiddle around in a text editor.</li></ul></li><li>Standalone Module<ul><li>This mode creates a module without any dependencies. You could use this to quickly create a Shared Compendium Module to share your actors/items/journals between worlds. Alternatively, this mode can be used as a starting point for any custom module you wanted to build.</li></ul></li></ul>



<p>Module generator: <a href="https://sneat.github.io/scene-packer-module-generator/" target="_blank" rel="noopener">https://sneat.github.io/scene-packer-module-generator/</a></p>



<figure class="wp-block-image size-full"><a href="https://sneat.github.io/scene-packer-module-generator/" target="_blank" rel="noopener"><img fetchpriority="high" decoding="async" width="872" height="556" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/Screen-Shot-2021-08-31-at-1.34.02-pm.png" data-lightbox="gallery"  alt="" class="wp-image-100007893" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/Screen-Shot-2021-08-31-at-1.34.02-pm.png 872w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/Screen-Shot-2021-08-31-at-1.34.02-pm-300x191.png 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/08/Screen-Shot-2021-08-31-at-1.34.02-pm-768x490.png 768w" sizes="(max-width: 872px) 100vw, 872px" /></a></figure>



<p>Are you a content creator? Might you become one now that creating adventures is a much easier process? Drop us a line in the comments and let us know your thoughts!</p>
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		<title>Module Roundup &#8211; April &#8217;21</title>
		<link>https://www.foundryvtt-hub.com/news/modules/module-roundup-april-21/</link>
					<comments>https://www.foundryvtt-hub.com/news/modules/module-roundup-april-21/#comments</comments>
		
		<dc:creator><![CDATA[brkwsk]]></dc:creator>
		<pubDate>Fri, 30 Apr 2021 15:41:36 +0000</pubDate>
				<category><![CDATA[Modules]]></category>
		<category><![CDATA[module highlight]]></category>
		<category><![CDATA[module roundup]]></category>
		<category><![CDATA[modules]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100005335</guid>

					<description><![CDATA[A new month a new Module Roundup. Welcome back and join us as we take a look at a selection of Modules that either got a big update or came out this month. This time around we have a couple module suites with a variety of features, modules to help run your sessions and one [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>A new month a new <strong>Module Roundup</strong>. Welcome back and join us as we take a look at a selection of Modules that either got a big update or came out this month. This time around we have a couple module suites with a variety of features, modules to help run your sessions and one that lets you better enjoy Foundry on non officially supported devices.</p>



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<h1 class="has-text-align-center wp-block-heading" id="recently-updated">Recently Updated</h1>


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<figure class="wp-block-video"><video autoplay controls loop muted src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/04/gm_screen.mp4"></video></figure>
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<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-5080625c"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="gm-screen">GM Screen</h2>


<p>First up we have <a href="https://www.foundryvtt-hub.com/package/gm-screen/" class="rank-math-link">GM Screen</a> by <a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=Andrew%20Krigline" class="rank-math-link">Calego</a> a module that gives a virtual tab where you can pin all kinds of information you may need during a game with a lot of options to customize.</p>



<p>What&#8217;s new with the recent update apart from improved performance is the ability to create Player Sheets that players can access any time. This can be useful for things like cheat sheets, rules, or important story points.</p>
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</div></section>



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<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-a0227075"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-e5208a61"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="simple-calendar">Simple Calendar</h2>


<p><a href="https://www.foundryvtt-hub.com/package/foundryvtt-simple-calendar/" class="rank-math-link">Simple Calendar</a> by <a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=Dean%20Vigoren" class="rank-math-link">Vigorator</a> is a system agnostic module that lets you add a customizable calendar to your game world. This module got a bunch of updates this month which implements features like support of game world time, moon cycles, seasons, letting players add their own notes to the calendar as well as a new compact view.</p>



<p>If you want to add an calendar to your game world this module may be worth a look even if you are already using modules such as <a href="https://www.foundryvtt-hub.com/package/calendar-weather/" class="rank-math-link">Calendar/Weather</a> or <a href="https://www.foundryvtt-hub.com/package/about-time/" class="rank-math-link">About Time</a>. Simple Calendar lets you import their settings to it.</p>
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<figure class="wp-block-video"><video autoplay controls loop muted src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/04/simple_calendar-2.mp4"></video></figure>
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<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-39a7ad4a"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
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<figure class="wp-block-video"><video autoplay controls loop muted src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/04/tmfx.mp4"></video></figure>
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<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-d64c4ae2"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="token-magic-fx">Token Magic FX</h2>


<p><a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=SecretFire" class="rank-math-link">SecretFire</a> surprised us with a new update to <a href="https://www.foundryvtt-hub.com/package/tokenmagic/" class="rank-math-link">Token Magic FX</a>, your favorite module to apply graphical filters to your Tokens and Tiles. This release addresses a number of fixes and underlying changes to improve the performance of the module. </p>



<p>That is not to say there hasn&#8217;t been some shiny new things. A new filter has been added to support Sprites as well as a macro that functions as a makeshift UI for TMFX helping you to select fire effects on the fly.</p>
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<h1 class="has-text-align-center wp-block-heading" id="new-modules-this-month">New Modules this Month</h1>


<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-a768d984"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-c0e208d6"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="df-architect">DF Architect</h2>


<p><a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=flamewave000" class="rank-math-link">flameweave000</a> joins us again with <a href="https://www.foundryvtt-hub.com/package/df-architect/" class="rank-math-link">DF Architect</a> a new module that adds plenty of quality of life improvements to help you build your scenes more efficiently. The list is long and includes features like capture a snapshot of the canvas (optionally including the Token vision), shortcuts for layers as well as a quick swap feature between two layers or the ability to filter which layer you want to see or hide.</p>



<p>Additionally it also comes with new features specifically for Walls and Lightning. Hotkeys for Wall types, always have wall chaining activated without having to hold <code>CTRL</code>, join wall parts together or templates for different lightning sources. Be sure to checkout the <a href="https://github.com/flamewave000/dragonflagon-arch/blob/master/README.md" class="rank-math-link" target="_blank" rel="noopener">module description</a> for more details on all the features.</p>
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<figure class="wp-block-video"><video autoplay controls loop muted src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/04/mobileimprovements.mp4"></video></figure>
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<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-a2c28775"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="mobile-improvements">Mobile Improvements</h2>


<p>Whether you want to access your character sheets or play whole sessions on a mobile device if this appeal to you it has just become a whole lot easier with <a href="https://www.foundryvtt-hub.com/package/mobile-improvements/" class="rank-math-link">Mobile Improvements</a> a new module by <a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=Sunspots" class="rank-math-link">Sunspots</a>. It offers a complete UI overhaul including better controls with small screens in mind and it utilizes the <a href="https://www.foundryvtt-hub.com/package/touch-vtt/" class="rank-math-link">TouchVTT</a> module to interact with the canvas.</p>



<p>Similar to most mobile apps you can switch between the main view in this case the scene on the canvas and the settings/controls (the sidebar). Each window will be shown full screen but there is a list of all active windows at the bottom which makes switching between them effortless. The macro bar can be toggled on and off to make it mobile friendly. Other features are a toggle to switch between normal and mobile view and the functionality to disable the canvas rendering for better performance or as I would put it less battery drain. Overall this makes the module a solid alternative to the <a href="https://www.foundryvtt-hub.com/package/simplemobile/" class="rank-math-link">Simple Mobile</a> module.</p>
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<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-8f13ddf6"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-eae2ea34"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="moulinette-core-and-more">Moulinette Core (and more)</h2>


<p>Now this module or should I say modules are another collection of really neat features and is developed by <a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=Sven%20Werlen" class="rank-math-link">Sven Werlen</a>. The <a href="https://www.foundryvtt-hub.com/package/moulinette-core/" class="rank-math-link">Core Module</a> only provides the foundations for the other Moulinette modules to function of which there are currently six. Each has a different purpose so you are able to pick and choose which ones you want to include.</p>



<ul class="wp-block-list"><li><a href="https://www.foundryvtt-hub.com/package/moulinette-scenes/" class="rank-math-link">Scenes</a>: Import from and share scenes to the community.</li><li><a href="https://www.foundryvtt-hub.com/package/moulinette-gameicons/" class="rank-math-link">Icons</a>: Search and import icons from game-icons.net.</li><li><a href="https://www.foundryvtt-hub.com/package/moulinette-imagesearch/" class="rank-math-link">Image search</a>: Search images using bing and import them as Journal Entries.</li><li><a href="https://www.foundryvtt-hub.com/package/moulinette-tiles/" class="rank-math-link">Tiles</a>: Search tiles from a provided list or include your local assets and drag them directly on the scene.</li><li><a href="https://www.foundryvtt-hub.com/package/moulinette-sounds/" class="rank-math-link">Sounds</a>: Search the BBC audio archive or your own custom library for music and create playlists on the fly. As well as create your own Soundboards.</li><li><a href="https://www.foundryvtt-hub.com/package/moulinette-scribe/" class="rank-math-link">Scribe</a>: Search for available core and babele translations for Foundry maintained by the community.</li></ul>



<p>Make sure to watch the <a href="https://www.youtube.com/watch?v=O2fZIOKT7pk" class="rank-math-link" target="_blank" rel="noopener">video by Baileywiki</a> for a full rundown on the modules.</p>
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<p>What are your favorite modules that came out this month or new features you enjoyed? Let us know in the comments!</p>
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		<title>Isometrics Module by grape_juice Public Release</title>
		<link>https://www.foundryvtt-hub.com/flash/isometrics-module-by-grape_juice-public-release/</link>
					<comments>https://www.foundryvtt-hub.com/flash/isometrics-module-by-grape_juice-public-release/#respond</comments>
		
		<dc:creator><![CDATA[brkwsk]]></dc:creator>
		<pubDate>Thu, 29 Apr 2021 15:00:33 +0000</pubDate>
				<category><![CDATA[Flash News]]></category>
		<category><![CDATA[flash news]]></category>
		<category><![CDATA[Isometric]]></category>
		<category><![CDATA[modules]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100005511</guid>

					<description><![CDATA[The widely teased isometrics module from grape_juice has gotten it's first public release today. In case you don't know what it is or have never heard about it before this module's main feature is implementing a fully isometric grid canvas to Foundry VTT allowing you play your sessions in the style of beloved old school video game RPGs.]]></description>
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<p>The widely teased <a href="https://www.foundryvtt-hub.com/package/grape_juice-isometrics/" class="rank-math-link">Isometrics Module</a> from grape_juice has gotten it&#8217;s first public release today. In case you don&#8217;t know what it is or have never heard about it before this module&#8217;s main feature is implementing a fully isometric grid canvas to Foundry VTT allowing you play your sessions in the style of beloved old school video game RPGs.</p>
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<p>That&#8217;s not all, the developer has put much thought into what features you would need to have an awesome experience. Such as adding tiles to wall types so they can disappear or change the alpha level when a token is behind it or you enter a room. There is a pretty good <a href="https://www.youtube.com/watch?v=kA0VECX09ls" class="rank-math-link" target="_blank" rel="noopener">video by azathought</a> explaining the features in detail. It also comes with free assets from five different creators: <a rel="noreferrer noopener" href="https://patreon.com/isometricworlds" target="_blank">Isometric Worlds</a>, <a rel="noreferrer noopener" href="https://patreon.com/twobravepuffins" target="_blank" class="rank-math-link">Two Brave Puffins</a>, <a rel="noreferrer noopener" href="https://patreon.com/CinderLight" target="_blank" class="rank-math-link">CinderLight</a>, <a rel="noreferrer noopener" href="https://patreon.com/TheIsoExplorer" target="_blank">The Iso Explorer</a>, and <a rel="noreferrer noopener" href="https://patreon.com/VividAdventureMaps" target="_blank">VividAdventureMaps</a>.</p>
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<p>This is a stable release which means it has been playtested and will support the latest stable version of Foundry. If you are a supporter on Patreon you get Early Access releases. Those releases are where the support for the coming 0.8.x Foundry releases will be fleshed out and new features will be tested. New features currently in testing are a Photoshop like tile layer, mask drawing, auto walling and many more.</p>
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<p class="has-text-align-center">Let us know how you are going to implement isometric maps into your game and be sure to drop by grape_juice&#8217;s <a href="https://discord.com/invite/467HAfZ" class="rank-math-link" target="_blank" rel="noopener">discord</a> for more Isometric talk.</p>
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		<title>Module Roundup &#8211; March &#8217;21</title>
		<link>https://www.foundryvtt-hub.com/news/modules/module-roundup-march-21/</link>
					<comments>https://www.foundryvtt-hub.com/news/modules/module-roundup-march-21/#respond</comments>
		
		<dc:creator><![CDATA[brkwsk]]></dc:creator>
		<pubDate>Fri, 02 Apr 2021 00:51:01 +0000</pubDate>
				<category><![CDATA[Modules]]></category>
		<category><![CDATA[module highlight]]></category>
		<category><![CDATA[module roundup]]></category>
		<category><![CDATA[modules]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100004508</guid>

					<description><![CDATA[Welcome back to the Module Roundup a new month has passed which gives us the opportunity to present you again with a couple highlights from the Foundry VTT module world. This time we have some tools to help you organize and build your world, play the perfect sound effect when you need it, give Foundry [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>Welcome back to the <strong>Module Roundup</strong> a new month has passed which gives us the opportunity to present you again with a couple highlights from the <code>Foundry VTT</code> module world. This time we have some tools to help you organize and build your world, play the perfect sound effect when you need it, give Foundry a new look and an easier solution to implement certain animations.</p>



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<h1 class="has-text-align-center wp-block-heading" id="recently-updated">Recently Updated</h1>


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<figure class="wp-block-video"><video autoplay controls loop muted src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/04/Soundboard2-1-1.m4v"></video></figure>
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<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-4c7da99d"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="soundboard-by-blitz">SoundBoard by Blitz</h2>


<p>The first one on the list is the innovative audio solution by <a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=Blitzkraig" class="rank-math-link">Blitz</a> which got a really big update close to releasing this article. Not only does it already support the <a href="https://www.foundryvtt-hub.com/news/foundry-vtt-0-8-1-alpha-release/" class="rank-math-link">Audio Overhaul Foundry</a> update in 0.8.1 it also got a bunch of new features. <strong>This module allows you to import and use Sound Effects in a pretty, independent window. It also comes with included boards.</strong></p>



<p>The new macro mode generates you a macro that plays a sound which will be used in another new feature to create embeds of said macros in journals which you can click to play it. New options for randomly modulating the pitch each time a sound is played have been added as well as in case you feel the sounds are getting monotonous after a while. A help button has also been added which is quite detailed in covers all the settings and controls the module has to offer. These are not all the new features and fixes that have been added to this release. The list is quite long but if you are interested have look at the <a href="https://github.com/BlitzKraig/fvtt-SoundBoard/blob/master/CHANGELOG.md#130---20210330" class="rank-math-link" target="_blank" rel="noopener">changelog</a> yourself. </p>



<p class="has-small-font-size"><strong>Note:</strong> make sure to turn on the sound in the preview.</p>
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<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-4292d75e"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
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<p>Pin Cushion is one of these modules that you have installed since forever and becomes such a natural feature that you forget it is a module. If you have never heard of it before and you like annotating your maps and worlds, it makes giddy for excitement. <strong>It enables selecting any icon you want for your map journal pins.</strong></p>



<p>This month its functionality got expanded by contributions from <a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=Ethaks" class="rank-math-link">Ethaks</a> and now lets your players create map pins on any scene (if they have permission to create <code>JournalEntries</code>). You can set the default permissions for other players for these notes and has the option to store them in folder named after the player so that your existing well organized journal system does not fall into chaos when your players start adding notes on everything they encounter.</p>
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<figure class="wp-block-video"><video autoplay controls loop muted src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/pincushion.mp4"></video></figure>
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</div></section>



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<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-f7c2c6b0"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
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<figure class="wp-block-video"><video autoplay controls loop muted src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/04/compendiumfolder.mp4"></video></figure>
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<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-cc7a0e2a"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="compendium-amp-macro-folders">Compendium &amp; Macro Folders</h2>


<p>This one is cheating a little bit by talking about two modules in this section. However not only are they both from <a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=Erceron" class="rank-math-link">Erceron</a> they also share most of the new features. Both of these modules are what I would consider as quality of life modules as they add the ability to organize your world a tiny little bit more.</p>



<p>As you might have guessed by the names already these modules are <strong>letting you create folders for both your macro directory and inside of compendiums.</strong> This month they got reworked so the folders work now identically like other directories in <code>Foundry VTT</code>. The context menus got extended, a lot of UI improvements and changes as well as exposing an API which lets you gain direct access to the folder objects in case you want to use for a macro or inside another module.</p>
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<h1 class="has-text-align-center wp-block-heading" id="new-modules-this-month">New Modules this Month</h1>


<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-4d6dc334"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-9f5b5b91"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="automated-animations">Automated Animations</h2>


<p>You installed the awesome animations from <a href="https://www.foundryvtt-hub.com/creator/jb2a-julesbens-animated-assets/" class="rank-math-link">JB2A</a> and wondered how to actually use them? Or are you sick and tired of creating macros for all your items and spells? <a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=Otigon" class="rank-math-link">Otigon</a> has you covered with his excellent module which will work for the <a href="https://www.foundryvtt-hub.com/package/jb2a_dnd5e/" class="rank-math-link">free animation pack</a> as well for the <a href="https://www.foundryvtt-hub.com/package/jb2a_patreon/" class="rank-math-link">Patreon</a> one. The module also depends on you having <a href="https://www.foundryvtt-hub.com/package/fxmaster/" class="rank-math-link">FXMaster</a> and supports a bunch of modules that mess with the rolling itself you can read more about that <a href="https://github.com/brkwskx/automated-jb2a-animations/tree/feature-updated-documentation#introduction" class="rank-math-link" target="_blank" rel="noopener">here</a>.</p>



<p>Not only automatically detects animations for common items like Mace, Greataxe, Scorching Ray and Cure Wounds. It also adds a new tab into your items where you can customize them and even override them completely to use any animation from the pack you want. My player&#8217;s Rapier shoots purple rays when it attacks because why not?</p>
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<figure class="wp-block-video"><video autoplay controls loop muted src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/04/automatedanimations.mp4"></video></figure>
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<figure class="wp-block-video"><video autoplay controls loop muted src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/04/minimalui.mp4"></video></figure>
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<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-3da98714"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="minimal-ui">Minimal UI</h2>


<p>Some people play games where you don&#8217;t need a lot of controls that Foundry offers or just think that the UI is too cluttered. If you feel the same way or just want to give the application a fresh look then this module by <a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=JeansenVaars" class="rank-math-link">JeansenVaars</a> is worth taking a look at.</p>



<p>It gets rid of all the UI elements without losing the functionality by hiding them of screen and pop in when you hover it. It is highly customizable, you can change the colours of certain UI elements, set the length of the macro bar and even get rid of the Foundry VTT icon if that bothers you. Last but not least it has a neat little scene preview if you hover them on the navigation bar.</p>
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<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-b68273f2"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-664dd86a"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="token-stamp-2-for-foundry-vtt">Token Stamp 2 for Foundry VTT</h2>


<p>Some readers might know of the web application from <a href="https://rolladvantage.com/tokenstamp/" class="rank-math-link" target="_blank" rel="noopener">RollAdvantage</a> that lets you easily create awesome looking tokens for your game by uploading an image, choose a border and have few settings to customize all without needing any knowledge or skills of a graphics software.</p>



<p>Now you can do all of this directly in Foundry. Instead of choosing an image for a token there is now another button that opens a dialogue window with the Token Stamp 2 application loaded. It gives you all the same options and importing the final token will automatically set it for the actor. All in all pretty convenient if you are using the site already or a looking for a good and easy way to create tokens for your game.</p>
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<figure class="wp-block-video"><video autoplay controls loop muted src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/04/tokenstamp.mp4"></video></figure>
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<p>If you are a module developer and plan on releasing a new, exciting module or have big update coming up for one let us know and there might be a chance it gets featured in the next Roundup. You can contact us on the <a href="https://discord.com/invite/foundryvtt" class="rank-math-link" target="_blank" rel="noopener">official Foundry VTT Discord Server</a> where we have a  <code>#foundry-hub</code> channel.</p>
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		<item>
		<title>Todori&#8217;s Tips: Modules for Text-based Games</title>
		<link>https://www.foundryvtt-hub.com/news/modules/todoris-tips-modules-for-text-based-games/</link>
					<comments>https://www.foundryvtt-hub.com/news/modules/todoris-tips-modules-for-text-based-games/#respond</comments>
		
		<dc:creator><![CDATA[Todori]]></dc:creator>
		<pubDate>Sun, 21 Mar 2021 21:59:18 +0000</pubDate>
				<category><![CDATA[Modules]]></category>
		<category><![CDATA[modules]]></category>
		<category><![CDATA[play-by-text]]></category>
		<category><![CDATA[text-based]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100003767</guid>

					<description><![CDATA[It doesn&#8217;t matter if you&#8217;re already running one or you&#8217;re just planning to, below is a list of modules I think you will find very useful to the overall experience of your text-based FVTT game. For each module, there is a short description about what it does, what settings are available, and any issues that [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>It doesn&#8217;t matter if you&#8217;re already running one or you&#8217;re just planning to, below is a list of modules I think you will find very useful to the overall experience of your text-based FVTT game.  For each module, there is a short description about what it does, what settings are available, and any issues that I have encountered while using it.  I believe that by breaking each module down, you can pick what fits your game the best!</p>



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<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-5bf945d3"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-f3be1108"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><div class="packagebox-inline"><div class="pkgbox">
    <a href="/package/autocomplete-whisper/" class="pkgbox-cover" style="background-image:url(/wp-content/themes/aardvark-child/images/nocover.webp);background-size:cover;">
        <div class="pkgbox-type pkgbox-type-module"><i class="fas fa-puzzle-piece"></i> module</div>
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    <div class="pkgbox-content">
        <h3><a href="/package/autocomplete-whisper/">Autocomplete Whisper</a></h3>
        <div class="pkgbox-info">
            <p><span class="pbgbox-info-label">Created</span> 02 Sep 2020</p>
            <p><span class="pbgbox-info-label">Updated</span> 21 Aug 2024</p>
            <p><span class="pbgbox-info-label">Author</span> orcnog</p>
            <div class="pkgbox-description">Whisper quicker with typeahead autocomplete suggestions and popup menu of available whisper targets. Detects when whisper syntax is typed, and …</div>
        </div>
    </div>
    <div class="pkgbox-footer">
        <span title="% of install on 'The Forge' users only"><i class="fas fa-download"></i>  4.9044%</span>
        <span><i class="fas fa-thumbs-up"></i>  5</span>
        <span><i class="fas fa-comment-dots"></i>  0</span>
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<p class="has-text-align-left">As the name suggests, this module provides type-head suggestions that can be completed by pressing the &#8216;Tab&#8217; key when you type other players’ names as targets for whisper. It also shows the list of available targets in a popup menu that can be navigated using the Up and Down arrow keys.</p>


<h2 class="wp-block-heading" id="available-settings"><strong>Available Settings</strong> </h2>


<p>Differentiate names of multiple GMs in the same game by their Usernames.</p>


<h2 class="wp-block-heading" id="issues"><strong>Issues</strong></h2>


<p>The Tab to autocomplete is pretty useless when you have multiple players with similar names.</p>
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<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-81a26aa2"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-fc39d58f"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><div class="packagebox-inline"><div class="pkgbox">
    <a href="/package/whisperbox/" class="pkgbox-cover" style="background-image:url(/wp-content/themes/aardvark-child/images/nocover.webp);background-size:cover;">
        <div class="pkgbox-type pkgbox-type-module"><i class="fas fa-puzzle-piece"></i> module</div>
    </a>
    <div class="pkgbox-content">
        <h3><a href="/package/whisperbox/">Whisper Box</a></h3>
        <div class="pkgbox-info">
            <p><span class="pbgbox-info-label">Created</span> 18 Jun 2020</p>
            <p><span class="pbgbox-info-label">Updated</span> 02 Feb 2025</p>
            <p><span class="pbgbox-info-label">Authors</span> Richard Bellingham, Jean-Baptiste Louvet</p>
            <div class="pkgbox-description">A module that allows you to create a dedicated whisper window (with history, and per player, if desired).</div>
        </div>
    </div>
    <div class="pkgbox-footer">
        <span title="% of install on 'The Forge' users only"><i class="fas fa-download"></i>  2.008%</span>
        <span><i class="fas fa-thumbs-up"></i>  0</span>
        <span><i class="fas fa-comment-dots"></i>  0</span>
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<p>This module adds in a macro that calls up whisper box between yourself and anyone else in the game. It’s very useful in a text based game to keep track of your whisper history.</p>


<h2 class="wp-block-heading" id="available-settings"><strong>Available Settings</strong></h2>


<p>None.</p>


<h2 class="wp-block-heading" id="issues"><strong>Issues</strong></h2>


<p>None that I know of.</p>
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<figure class="wp-block-video"><video autoplay controls loop muted src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/GrippingSadCaribou.mp4"></video><figcaption>Autocomplete Whisper and Whisper Box in action</figcaption></figure>
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<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-a9545bc5"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-bf4020fa"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><div class="packagebox-inline"><div class="pkgbox">
    <a href="/package/cautiousgamemasterspack/" class="pkgbox-cover" style="background-image:url(/wp-content/themes/aardvark-child/images/nocover.webp);background-size:cover;">
        <div class="pkgbox-type pkgbox-type-module"><i class="fas fa-puzzle-piece"></i> module</div>
    </a>
    <div class="pkgbox-content">
        <h3><a href="/package/cautiousgamemasterspack/">Cautious Gamemaster's Pack</a></h3>
        <div class="pkgbox-info">
            <p><span class="pbgbox-info-label">Created</span> 18 Jun 2020</p>
            <p><span class="pbgbox-info-label">Updated</span> 12 Jan 2025</p>
            <p><span class="pbgbox-info-label">Authors</span> Alan Davies, Shoyu Vanilla</p>
            <div class="pkgbox-description">Offers various simple handy options. Please note that v0.2.0 was called &quot;Cautious Gamemaster's Pack 2&quot;, but since ownership of the …</div>
        </div>
    </div>
    <div class="pkgbox-footer">
        <span title="% of install on 'The Forge' users only"><i class="fas fa-download"></i>  6.1741%</span>
        <span><i class="fas fa-thumbs-up"></i>  2</span>
        <span><i class="fas fa-comment-dots"></i>  1</span>
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<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-33ea45be"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="description"><strong>Description</strong></h2>


<p>A module with multiple useful features. The feature that I like the most is getting notified whenever other players are typing chat messages. Other features include disabling the ability for GM to speak as PC when clicking on their tokens, blinding chats and rolls made by hidden tokens, and disabling the Up and Down arrow keys to recall previous chat logs.</p>


<h2 class="wp-block-heading" id="available-settings"><strong>Available Settings</strong></h2>


<p>Toggle on/off for the features.</p>


<h2 class="wp-block-heading" id="issues"><strong>Issues</strong></h2>


<p>Cautious Gamester’s Pack ver 0.1.6 somehow stops The Furnace ver 2.6.0 from calling macros using chat command.</p>
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<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-08fbf6e8"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
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    <a href="/package/chat-images/" class="pkgbox-cover" style="background-image:url(/wp-content/themes/aardvark-child/images/nocover.webp);background-size:cover;">
        <div class="pkgbox-type pkgbox-type-module"><i class="fas fa-puzzle-piece"></i> module</div>
    </a>
    <div class="pkgbox-content">
        <h3><a href="/package/chat-images/">Chat Images</a></h3>
        <div class="pkgbox-info">
            <p><span class="pbgbox-info-label">Created</span> 19 Jun 2020</p>
            <p><span class="pbgbox-info-label">Updated</span> 01 Oct 2022</p>
            <p><span class="pbgbox-info-label">Author</span> bmarian</p>
            <div class="pkgbox-description">The title says it all, this module adds support for images in the chat: copy-paste, drag &amp; drop, and links …</div>
        </div>
    </div>
    <div class="pkgbox-footer">
        <span title="% of install on 'The Forge' users only"><i class="fas fa-download"></i>  8.032%</span>
        <span><i class="fas fa-thumbs-up"></i>  6</span>
        <span><i class="fas fa-comment-dots"></i>  0</span>
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<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-c917bcbd"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="description"><strong>Description</strong></h2>


<p>A simple module that allows images to show up in chat through copy &amp; paste, drag &amp; drop or posting links into the chat.</p>


<h2 class="wp-block-heading" id="available-settings"><strong>Available Settings</strong></h2>


<p>Warning message on dropping and pasting images into chat. Configuration for the quality of uploaded and embedded files. Uploaded files save location. Embed files instead of uploading them.</p>


<h2 class="wp-block-heading" id="issues"><strong>Issues</strong></h2>


<p>Increased load times if multiple users are uploading images into the chat. &nbsp;</p>
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</div></section>



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<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-ef3ba9f8"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-763bc738"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><div class="packagebox-inline"><div class="pkgbox">
    <a href="/package/chat-scrolling/" class="pkgbox-cover" style="background-image:url(/wp-content/themes/aardvark-child/images/nocover.webp);background-size:cover;">
        <div class="pkgbox-type pkgbox-type-module"><i class="fas fa-puzzle-piece"></i> module</div>
    </a>
    <div class="pkgbox-content">
        <h3><a href="/package/chat-scrolling/">Chat Scrolling</a></h3>
        <div class="pkgbox-info">
            <p><span class="pbgbox-info-label">Created</span> 29 Jun 2020</p>
            <p><span class="pbgbox-info-label">Updated</span> 01 Feb 2025</p>
            <p><span class="pbgbox-info-label">Author</span> relick</p>
            <div class="pkgbox-description">Makes FoundryVTT's chat log not jump to the bottom for a new message if you have scrolled up to read …</div>
        </div>
    </div>
    <div class="pkgbox-footer">
        <span title="% of install on 'The Forge' users only"><i class="fas fa-download"></i>  1.1472%</span>
        <span><i class="fas fa-thumbs-up"></i>  2</span>
        <span><i class="fas fa-comment-dots"></i>  0</span>
    </div>
</div>
</div>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-fe7982a7"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="description"><strong>Description</strong></h2>


<p>This module disables the chat from jumping to the bottom whenever new messages are being sent. Very useful for reading chat log.</p>


<h2 class="wp-block-heading" id="available-settings"><strong>Available Settings</strong></h2>


<p>None.</p>


<h2 class="wp-block-heading" id="issues"><strong>Issues</strong></h2>


<p>None that I know of.</p>
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<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-1fc377cb"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-ecacd059"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><div class="packagebox-inline"><div class="pkgbox">
    <a href="/package/foundry-combat-focus/" class="pkgbox-cover" style="background-image:url(/wp-content/themes/aardvark-child/images/nocover.webp);background-size:cover;">
        <div class="pkgbox-type pkgbox-type-module"><i class="fas fa-puzzle-piece"></i> module</div>
    </a>
    <div class="pkgbox-content">
        <h3><a href="/package/foundry-combat-focus/">Combat Focus</a></h3>
        <div class="pkgbox-info">
            <p><span class="pbgbox-info-label">Created</span> 22 Nov 2020</p>
            <p><span class="pbgbox-info-label">Updated</span> 02 Oct 2022</p>
            <p><span class="pbgbox-info-label">Author</span> Oromis | David</p>
            <div class="pkgbox-description">FoundryVTT-addon that shows the chat and the combat tracker at the same time. The point is to reduce the amount …</div>
        </div>
    </div>
    <div class="pkgbox-footer">
        <span title="% of install on 'The Forge' users only"><i class="fas fa-download"></i>  4.0488%</span>
        <span><i class="fas fa-thumbs-up"></i>  1</span>
        <span><i class="fas fa-comment-dots"></i>  0</span>
    </div>
</div>
</div>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-f5404c41"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="description"><strong>Description</strong></h2>


<p>This module allows everyone to view both the combat tracker and the chat at the same time. Very useful for a text-based game so people don’t have to keep switching tabs all the time during combat. Moreover, it works with the Tabbed Chatlog module.</p>


<h2 class="wp-block-heading" id="available-settings"><strong>Available Settings</strong></h2>


<p>Toggle on/off the chat in the combat tracker tab. Change the ratio of the tracker to the chat.</p>


<h2 class="wp-block-heading" id="issues"><strong>Issues</strong></h2>


<p>None that I know of.</p>
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<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-e34f710a"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-6883bebe"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><div class="packagebox-inline"><div class="pkgbox">
    <a href="/package/polyglot/" class="pkgbox-cover" style="background-image:url(/wp-content/themes/aardvark-child/images/nocover.webp);background-size:cover;">
        <div class="pkgbox-type pkgbox-type-module"><i class="fas fa-puzzle-piece"></i> module</div>
    </a>
    <div class="pkgbox-content">
        <h3><a href="/package/polyglot/">Polyglot</a></h3>
        <div class="pkgbox-info">
            <p><span class="pbgbox-info-label">Created</span> 18 Jun 2020</p>
            <p><span class="pbgbox-info-label">Updated</span> 07 Oct 2024</p>
            <p><span class="pbgbox-info-label">Author</span> Matheus Clemente</p>
            <div class="pkgbox-description">Talk to others using a language you can speak and it scrambles text you can't understand into several fantasy scripts. …</div>
        </div>
    </div>
    <div class="pkgbox-footer">
        <span title="% of install on 'The Forge' users only"><i class="fas fa-download"></i>  21.8345%</span>
        <span><i class="fas fa-thumbs-up"></i>  35</span>
        <span><i class="fas fa-comment-dots"></i>  5</span>
    </div>
</div>
</div>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-f0980574"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="description"><strong>Description</strong></h2>


<p>This module will scramble chat messages that are sent in languages a Player doesn&#8217;t understand into random fantasy scripts. This module really shines in a text-based game since all communication are done through text. Being able to say things that only some players will understand based on their characters’ languages really adds to the experience.</p>


<h2 class="wp-block-heading" id="available-settings"><strong>Available Settings</strong></h2>


<p>Add in custom languages. Options for GM to always see scrambled text. Scramble text of OOC (Out of Character) chat.</p>


<h2 class="wp-block-heading" id="issues"><strong>Issues</strong></h2>


<p>If you are using the Tabbed Chatlog module and you’re linking Discord to the game, the messages being pasted into discord will be the original typed message and not scrambled text. There is another issue with translating the scrambled text for players which I haven’t figured out how to do yet.</p>
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<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-33f97a78"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-1">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-87a1ae99"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<figure class="wp-block-video"><video autoplay controls loop muted src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/Polyglot-1.m4v"></video><figcaption>Demonstration of Polyglot</figcaption></figure>
</div></div>
</div></section>



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<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-0571552c"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-5a27c30b"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><div class="packagebox-inline"><div class="pkgbox">
    <a href="/package/squeaker/" class="pkgbox-cover" style="background-image:url(/wp-content/themes/aardvark-child/images/nocover.webp);background-size:cover;">
        <div class="pkgbox-type pkgbox-type-module"><i class="fas fa-puzzle-piece"></i> module</div>
    </a>
    <div class="pkgbox-content">
        <h3><a href="/package/squeaker/">Squeaker</a></h3>
        <div class="pkgbox-info">
            <p><span class="pbgbox-info-label">Created</span> 18 Jun 2020</p>
            <p><span class="pbgbox-info-label">Updated</span> 18 Jun 2020</p>
            <p><span class="pbgbox-info-label">Author</span> U~man</p>
            <div class="pkgbox-description">Adds sound notifications settings. You can mute the dice sound, add chat notifications, and set the sound file url as …</div>
        </div>
    </div>
    <div class="pkgbox-footer">
        <span title="% of install on 'The Forge' users only"><i class="fas fa-download"></i>  0.4451%</span>
        <span><i class="fas fa-thumbs-up"></i>  2</span>
        <span><i class="fas fa-comment-dots"></i>  0</span>
    </div>
</div>
</div>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-90949f19"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="description"><strong>Description</strong></h2>


<p>It’s a very simple module. It adds in a notification sound whenever there is a message sent or a dice roll and/or when you are not in the chat tab.</p>


<h2 class="wp-block-heading" id="available-settings"><strong>Available Settings</strong></h2>


<p>Change the notification sound for dice rolling and message sending. Enable/Disable the sound entirely or only when the chat is visible.</p>


<h2 class="wp-block-heading" id="issues"><strong>Issues</strong></h2>


<p>From my experience, the players themselves have to go into their settings to enable the chat/dice sound. This might be an inconvenience for some players.</p>
</div></div>
</div></section>



<div style="height:15px" aria-hidden="true" class="wp-block-spacer"></div>



<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-387516a9"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-ab87b684"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><div class="packagebox-inline"><div class="pkgbox">
    <a href="/package/tabbed-chatlog/" class="pkgbox-cover" style="background-image:url(/wp-content/themes/aardvark-child/images/nocover.webp);background-size:cover;">
        <div class="pkgbox-type pkgbox-type-module"><i class="fas fa-puzzle-piece"></i> module</div>
    </a>
    <div class="pkgbox-content">
        <h3><a href="/package/tabbed-chatlog/">Tabbed Chatlog</a></h3>
        <div class="pkgbox-info">
            <p><span class="pbgbox-info-label">Created</span> 11 Jul 2020</p>
            <p><span class="pbgbox-info-label">Updated</span> 30 Dec 2021</p>
            <p><span class="pbgbox-info-label">Author</span> Cody Swendrowski</p>
            <div class="pkgbox-description">Splits the Chatlog into In Character (per scene), Rolls (per scene), and Out of Character (global).  </div>
        </div>
    </div>
    <div class="pkgbox-footer">
        <span title="% of install on 'The Forge' users only"><i class="fas fa-download"></i>  1.7199%</span>
        <span><i class="fas fa-thumbs-up"></i>  1</span>
        <span><i class="fas fa-comment-dots"></i>  2</span>
    </div>
</div>
</div>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-57ced502"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="description"><strong>Description</strong></h2>


<p>This module splits the chat tab into three tabs: In Character, Rolls, and Out of Character (OOC). It’s amazing for text-base games because you can keep everything separate. The module also has a feature of only showing in-character chat for characters that are in the same scene, keeping the immersion for everyone involved. The last feature offered that I actually make use of is the ability to link the chat as a discord webhook. I’m using this so that whatever we’re saying in FVTT gets pasted into discord so we can keep it as a chatlog, and players who can’t access FVTT are still able to follow what’s happening in the game through discord.</p>


<h2 class="wp-block-heading" id="available-settings"><strong>Available Settings</strong></h2>


<p>Discord webhook setting and option to convert IC chat to OOC automatically whenever someone is in the OOC tab.</p>


<h2 class="wp-block-heading" id="issues"><strong>Issues</strong></h2>


<p>Some minor inconvenience with Polyglot if you’re linking your Discord.</p>
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<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-e1e97925"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-1">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-f6470a92"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<figure class="wp-block-video"><video autoplay controls loop muted src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/Tabbed-Chatlog-1.m4v"></video><figcaption>Organize your chat with Tabbed Chatlog</figcaption></figure>
</div></div>
</div></section>



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<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-9be3f4de"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-7dc9ee03"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><div class="packagebox-inline"><div class="pkgbox">
    <a href="/package/df-chat-cards/" class="pkgbox-cover" style="background-image:url(/wp-content/themes/aardvark-child/images/nocover.webp);background-size:cover;">
        <div class="pkgbox-type pkgbox-type-module"><i class="fas fa-puzzle-piece"></i> module</div>
    </a>
    <div class="pkgbox-content">
        <h3><a href="/package/df-chat-cards/">Deepflame's Chat Cards</a></h3>
        <div class="pkgbox-info">
            <p><span class="pbgbox-info-label">Created</span> 23 Jan 2021</p>
            <p><span class="pbgbox-info-label">Updated</span> 13 Jan 2022</p>
            <p><span class="pbgbox-info-label">Author</span> Deepflame</p>
            <div class="pkgbox-description">Deepflame's Chat Cards This is a very simple module to alter the base chat cards. It will color the header …</div>
        </div>
    </div>
    <div class="pkgbox-footer">
        <span title="% of install on 'The Forge' users only"><i class="fas fa-download"></i>  0.6452%</span>
        <span><i class="fas fa-thumbs-up"></i>  0</span>
        <span><i class="fas fa-comment-dots"></i>  0</span>
    </div>
</div>
</div>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-8186a5dc"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="description"><strong>Description</strong></h2>


<p>Color the chat header based on the players’ color. It also shows a small image in the chat card using the actor’s portrait image.</p>


<h2 class="wp-block-heading" id="available-settings"><strong>Available Settings</strong></h2>


<p>Switch between 3 different coloring styles and what kind of chat messages get affected by the module.</p>


<h2 class="wp-block-heading" id="issues"><strong>Issues</strong></h2>


<p>Conflict with other modules that show chat portrait.</p>
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<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-376413b9"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-1e466fff"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><div class="packagebox-inline"><div class="pkgbox">
    <a href="/package/theatre/" class="pkgbox-cover" style="background-image:url(/wp-content/themes/aardvark-child/images/nocover.webp);background-size:cover;">
        <div class="pkgbox-type pkgbox-type-module"><i class="fas fa-puzzle-piece"></i> module</div>
    </a>
    <div class="pkgbox-content">
        <h3><a href="/package/theatre/">Theatre Inserts</a></h3>
        <div class="pkgbox-info">
            <p><span class="pbgbox-info-label">Created</span> 18 Jun 2020</p>
            <p><span class="pbgbox-info-label">Updated</span> 17 Nov 2024</p>
            <p><span class="pbgbox-info-label">Authors</span> Ken L, Noah Zorbaugh, U~man, KaKaRoTo, elizeuangelo, p4535992</p>
            <div class="pkgbox-description">Theatre Inserts allows for a visual novel style RP experience for text, and text-voice hybrid games. The primary function of …</div>
        </div>
    </div>
    <div class="pkgbox-footer">
        <span title="% of install on 'The Forge' users only"><i class="fas fa-download"></i>  3.7503%</span>
        <span><i class="fas fa-thumbs-up"></i>  3</span>
        <span><i class="fas fa-comment-dots"></i>  0</span>
    </div>
</div>
</div>
</div></div>



<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-02d0d42e"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="description"><strong>Description</strong></h2>


<p>This module adds in the ability for characters to chat to each other using the same interface as conversation in a Visual Novel or classic JRPG game. It’s really cool and adds in some immersion if your group is into this type of aesthetic.</p>


<h2 class="wp-block-heading" id="available-settings"><strong>Available Settings</strong></h2>


<p>Assortment of settings related to how long the Theater Insert text will stay up and how it looks.</p>


<h2 class="wp-block-heading" id="issues"><strong>Issues</strong></h2>


<p>The players themselves will have to activate when they want to use the module. It’s not complicated but it might turn some people off from using the module.&nbsp;</p>
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<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-a24ef033"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-1">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-7c1bacb3"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap">
<figure class="wp-block-video"><video autoplay controls loop muted src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/03/WeeAdolescentAmericansaddlebred.mp4"></video><figcaption>Turn your Foundry VTT game into a JRPG with Theatre Inserts</figcaption></figure>
</div></div>
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<p>With this list of modules to explore as a starting point, you can get high quality play from a text-based game. What modules do you prefer for text-based gaming? Let us know in the comments, and happy gaming!</p>
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			</item>
		<item>
		<title>Module Roundup &#8211; February &#8217;21</title>
		<link>https://www.foundryvtt-hub.com/news/modules/module-roundup-february-21/</link>
					<comments>https://www.foundryvtt-hub.com/news/modules/module-roundup-february-21/#comments</comments>
		
		<dc:creator><![CDATA[brkwsk]]></dc:creator>
		<pubDate>Sat, 27 Feb 2021 19:19:17 +0000</pubDate>
				<category><![CDATA[Modules]]></category>
		<category><![CDATA[module highlight]]></category>
		<category><![CDATA[module roundup]]></category>
		<category><![CDATA[modules]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100003527</guid>

					<description><![CDATA[Welcome to the first edition of the monthly Module Roundup! In this series we are going to briefly talk about some modules that came out or got a significant update that month. The exact format is still up in the air and may change over time but for now we are going with three modules in each category. The selection of these modules will be the authors choice and there will always be some awesome modules that won&#8217;t make the list. Feel free to leave a comment if you think a module missing or if you really want to highlight a specific module we are happy to work with you to help you out to submit an article of your own. Recently updated Compendium Browser Almost forgotten and left for dead this module recently received a breath of life from Spetzel who took over the project. Compendium Browser provides a better viewing experience for compendiums and this release improves the [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>Welcome to the first edition of the monthly Module Roundup! In this series we are going to briefly talk about some modules that came out or got a significant update that month. The exact format is still up in the air and may change over time but for now we are going with three modules in each category.</p>



<p>The selection of these modules will be the authors choice and there will always be some awesome modules that won&#8217;t make the list. Feel free to leave a comment if you think a module missing or if you really want to highlight a specific module we are happy to work with you to help you out to <a href="https://www.foundryvtt-hub.com/submit-an-article/" class="rank-math-link">submit</a> an article of your own.</p>



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<h1 class="has-text-align-center wp-block-heading" id="recently-updated">Recently updated</h1>


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<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-fe7c5fc4"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="compendium-browser">Compendium Browser</h2>


<p>Almost forgotten and left for dead this module recently received a breath of life from <a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=Spetzel#0103" class="rank-math-link">Spetzel</a> who took over the project. <a href="https://www.foundryvtt-hub.com/package/compendium-browser/" class="rank-math-link">Compendium Browser</a> provides a better viewing experience for compendiums and this release improves the loading time of the browser and it should no longer crash servers due to high memory or CPU requirements hopefully fixing a long-term issue this module had.</p>
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<figure class="wp-block-video"><video autoplay controls loop muted src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/cb1.mp4"></video></figure>
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<figure class="wp-block-video"><video autoplay controls loop muted src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/tokenattacher.mp4"></video></figure>
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<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-19d0b989"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="token-attacher">Token Attacher</h2>


<p>You probably have heard about this one or you will now &#8211; <a href="https://www.foundryvtt-hub.com/package/token-attacher/" class="rank-math-link">Token Attacher</a> from <a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=KayelGee" class="rank-math-link">KayelGee</a> lets you attach anything to tokens and the attachments will move and behave like the token they are linked to. The module got a very big update this month which includes among other things the ability to attach tokens with each other. This means you can have tokens follow each other or use on token as a mount so you don&#8217;t have to rely on older (not maintained) modules anymore for this functionality. This is just the tip of the ice berg there is a ton of more awesome stuff in this module you should definitely check out the video by <a href="https://www.youtube.com/watch?v=2i0TX0BS8Vg" class="rank-math-link" target="_blank" rel="noopener">Baileywiki</a> showing off all the new things you can do with it.</p>
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<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-ea465a36"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-4654403e"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="midi-quality-of-life-improvements">Midi Quality of Life Improvements</h2>


<p>There are a bunch of modules from the author <a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=tposney" class="rank-math-link">tposney</a> that all have nice synergy with each other and are in constant development and I will do them not the justice they deserve by briefly talking about just one of them. That being said it was an exciting month for the Dungeon Master who likes to automate their games as much as possible. <a href="https://www.foundryvtt-hub.com/package/midi-qol/" class="rank-math-link">MidiQOL</a> is a module for DND5e that automates a lot of things. It received far too many <a href="https://gitlab.com/tposney/midi-qol/-/blob/master/Changelog.md" class="rank-math-link" target="_blank" rel="noopener">changes</a> and fixes to list them all but two of my personal highlights are support for concentration automation (depends on <a href="https://www.foundryvtt-hub.com/package/dae/" class="rank-math-link">DAE</a> and <a href="https://www.foundryvtt-hub.com/package/combat-utility-belt/" class="rank-math-link">CUB</a> being active) and the ability to automate conditional damage bonuses on hit (e.g. Hunter&#8217;s Mark) via macros.</p>
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<figure class="wp-block-video"><video autoplay controls loop muted src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/midiqol.mp4"></video></figure>
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<h1 class="has-text-align-center wp-block-heading" id="new-modules">New Modules</h1>


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<figure class="wp-block-video"><video autoplay controls loop muted src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/bugreporter.mp4"></video></figure>
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<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-6c03ac2b"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="bug-reporter">Bug Reporter</h2>


<p>Now you can cause developers sleepless nights with this <a href="https://www.foundryvtt-hub.com/package/bug-reporter/" class="rank-math-link">module</a> brought to you by <a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=Ethck" class="rank-math-link">Ethck</a> with the help of <a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=Andrew%20Krigline" class="rank-math-link">Calego</a> and <a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=Cody%20Swendrowski" class="rank-math-link">cswendrowski</a>. It lets you report bugs and issues you have for a specific module from within the Foundry UI itself. For this to work module developers need to opt-in &#8211; which is as easy as adding two lines into your module manifest &#8211; and use either GitHub or GitLab as their place to report issues. As a user you won&#8217;t need to register a new account for either because the issues will be posted using the <em>League of Extraordinary FoundryVTT Developers</em> accounts.</p>
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<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-0d3c070b"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-4104fef5"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="drag-ruler">Drag Ruler</h2>


<p>If you are a fan of <a href="https://www.foundryvtt-hub.com/package/showdragdistance/" class="rank-math-link">Show Drag Distance</a> module but are worried because it is no longer maintained then <a href="https://www.foundryvtt-hub.com/package/drag-ruler/" class="rank-math-link">Drag Ruler</a> by <a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=Manuel%20V%C3%B6gele" class="rank-math-link">Stäbchenfisch</a> is what you are looking for. It provides basically all functionality of SDD and additionally also provides an API functionality which will make it easier to adopt for other systems than Dungeon and Dragons. And it even works for gridless maps!</p>
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<figure class="wp-block-video"><video autoplay controls loop muted src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/dragruler.mp4"></video></figure>
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<figure class="wp-block-video"><video autoplay controls loop muted src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/autoc.mp4"></video></figure>
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<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-352af659"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="autocomplete-inline-properties">Autocomplete Inline Properties</h2>


<p>You like to tinker with items by adding custom properties but you can never remember the data structure? Then <a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=Cole%20Schultz" class="rank-math-link">cole</a> has you covered with this new <a href="https://www.foundryvtt-hub.com/package/autocomplete-inline-properties/" class="rank-math-link">module</a> offering auto completion! The autocomplete function will work similar to familiar editors using TAB to complete the current highlighted word in the list or ENTER to confirm the selection and is triggered by either entering <code>@</code> or pressing a new floating button that will appear on top of the form input.</p>
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<p>Due to Foundry Hub&#8217;s release in February we missed out on highlighting some new modules from January. It would be a shame not include them. So here is a bonus round.</p>



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<h1 class="has-text-align-center wp-block-heading" id="bonus">Bonus</h1>


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<figure class="wp-block-video"><video autoplay controls loop muted src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/nextup.mp4"></video></figure>
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<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-1855cd1e"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="next-up">Next Up</h2>


<p>Recently <a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=Kandashi" class="rank-math-link">Kandashi</a> released a bunch of new modules that are all awesome and would deserve a spot here but my favorite is <a href="https://www.foundryvtt-hub.com/package/next-up/" class="rank-math-link">Next Up</a>. This module will open up the character sheet of the current combatant when using the combat tracker and optionally pan towards the token and if that is not enough it also gives you the functionality of the very popular module <a href="https://www.foundryvtt-hub.com/package/turnmarker/" class="rank-math-link">Turn Marker</a> if you are looking for an alternative.</p>
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<section class="wp-block-uagb-columns uagb-columns__wrap uagb-columns__background-undefined uagb-columns__stack-mobile uagb-columns__valign-undefined uagb-columns__gap-10 alignundefined uagb-block-6a522a13"><div class="uagb-columns__overlay"></div><div class="uagb-columns__inner-wrap uagb-columns__columns-2">
<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-98523257"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="monks-tokenbar">Monk&#8217;s TokenBar</h2>


<p>Another very active developer recently is <a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=IronMonk" class="rank-math-link">IronMonk</a> who released among other modules the <a href="https://www.foundryvtt-hub.com/package/monks-tokenbar/" class="rank-math-link">TokenBar</a>. This one adds all player tokens that are in the active scene in a neat little movable bar providing not only important information like AC and perception at glance but also functions as tool to easily prompt players with roll checks and award experience points.</p>
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<figure class="wp-block-video"><video autoplay controls loop muted src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/tokenbar.mp4"></video></figure>
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<figure class="wp-block-video"><video autoplay controls loop muted src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/Curvywalls-1.m4v"></video></figure>
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<div class="wp-block-uagb-column uagb-column__wrap uagb-column__background-undefined uagb-block-3e36c3fd"><div class="uagb-column__overlay"></div><div class="uagb-column__inner-wrap"><h2 class="wp-block-heading" id="df-curvy-walls">DF Curvy Walls</h2>


<p>Last but not least a feature that many have wished for a long time is finally possible with this <a href="https://www.foundryvtt-hub.com/package/df-curvy-walls/" class="rank-math-link">module</a> by <a href="https://www.foundryvtt-hub.com/packages/?_sfm_author=flamewave000" class="rank-math-link">flameweave000</a>. It adds bezier curve and ellipse tools to the walls layer that will help you build your maps faster and better. It lets you also choose how many wall segments should be used for the curvy walls to improve performance.</p>
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					<wfw:commentRss>https://www.foundryvtt-hub.com/news/modules/module-roundup-february-21/feed/</wfw:commentRss>
			<slash:comments>4</slash:comments>
		
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		<item>
		<title>Foundry Tips and Tricks &#8211; Let&#8217;s Build a Landing Page!</title>
		<link>https://www.foundryvtt-hub.com/showcase/foundry-tips-and-tricks-lets-build-a-landing-page/</link>
					<comments>https://www.foundryvtt-hub.com/showcase/foundry-tips-and-tricks-lets-build-a-landing-page/#comments</comments>
		
		<dc:creator><![CDATA[MattK]]></dc:creator>
		<pubDate>Tue, 23 Feb 2021 23:10:11 +0000</pubDate>
				<category><![CDATA[Showcase]]></category>
		<category><![CDATA[Foundry]]></category>
		<category><![CDATA[landing page]]></category>
		<category><![CDATA[modules]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100003575</guid>

					<description><![CDATA[Let's learn how to do some cool stuff in Foundry! Let's make a landing page. Note: This is not an exhaustive step-by-step walkthrough. It should get you pointed in the right direction though.]]></description>
										<content:encoded><![CDATA[
<p>An interactive landing page provides players with an immersion building starting point for entering the doorway to your world. Foundry enables us to build beautiful and fully interactive scenes which can provide players a &#8216;home base&#8217; scene to start from. With the right modules and some creative thinking, we can also create a space where players can access a great deal of information in fun and exciting ways. Let&#8217;s take a look at some examples and see how it can be done.</p>



<div class="wp-block-group"><div class="wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow">
<div class="wp-block-uagb-inline-notice uagb-inline_notice__outer-wrap uagb-inline_notice__align-left uagb-block-0d0d5b5a"><h4 class="uagb-notice-title"><strong>Editor&#8217;s Note</strong></h4><div class="uagb-notice-text"><p>Our first scene is brought to us courtesy of Todori. Todori runs a Pathfinder game, but this kind of page will work with any system compatible with the required modules.</p></div></div>



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<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="FVTT Landing Page" width="1140" height="641" src="https://www.youtube.com/embed/Wu7eKeojAFk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div><figcaption>Beautiful and functional! Original art template courtesy of Reddit user u/FlereousM, who scoured the interwebs for the art and arranged it <a href="https://www.reddit.com/r/FoundryVTT/comments/gyjduf/current_landing_page_for_my_pathfinder_campaign/" class="rank-math-link" target="_blank" rel="noopener">here</a>. </figcaption></figure>
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<p>The key to making this landing page truly interactive, is the use of a few modules.</p>



<ul class="wp-block-list"><li><a href="https://www.foundryvtt-hub.com/package/trigger-happy/" class="rank-math-link">Trigger Happy</a> for clicking on things to activate other things</li><li><a href="https://www.foundryvtt-hub.com/package/forien-quest-log/" class="rank-math-link">Forien&#8217;s Quest Log</a> for the quest log system</li><li><a href="https://www.foundryvtt-hub.com/package/inlinewebviewer/" class="rank-math-link">Inline Web Viewer</a> for accessing an interactive website through journals</li><li><a href="https://www.foundryvtt-hub.com/package/lootsheetnpc5e/" class="rank-math-link">LootSheetNPC5e</a> for the loot chest if you&#8217;re in 5e. It&#8217;s available for other systems like Pathfinder2E and 3.5e as well.</li></ul>



<p>Trigger Happy is a powerful module, and if you are not familiar with how to use it, we recommend you start <a href="https://github.com/League-of-Foundry-Developers/fvtt-module-trigger-happy" class="rank-math-link" target="_blank" rel="noopener">here</a>.  Here is a sample of Toldori&#8217;s landing page triggers for the Trigger Happy module:</p>


<pre class="wp-block-code"><span><code class="hljs language-php"><span class="hljs-comment">// Click to change the scene</span>
@Token&#91;AndoranMap] @Trigger&#91;click] @Scene&#91;Andoran]

<span class="hljs-comment">// Click to open character sheet</span>
@Token&#91;YorikCard] @Trigger&#91;click] @Actor&#91;Yorik]
@Token&#91;PartyLoot] @Trigger&#91;click] @Actor&#91;Party<span class="hljs-string">'s Loot Chest]

// Click to call macro that opens up Forien'</span>s Quest Log
@Token&#91;LandingBook] @Trigger&#91;click] @Macro&#91;QuestLog]

<span class="hljs-comment">// Click to open up journal</span>
@Token&#91;InnerSea] @Trigger&#91;click] @JournalEntry&#91;httpspathfinderwikicom]</code></span></pre>

<pre class="wp-block-code"><span><code class="hljs language-php"><span class="hljs-comment">// The macro used to open up Forien's Quest Log</span>

QuestLog.render(<span class="hljs-keyword">true</span>);</code></span></pre>


<p>The key to the creation of triggers is to use the module&#8217;s &#8216;transparent token&#8217; to cover the area of an image you wish to trigger with, then make sure that you toggle the token to be &#8220;Invisible&#8221; to the players. Combining this with using the &#8220;@Trigger[click]&#8221; inside the journal entry will create an illusion for your players that they are interacting with things placed on the scene. The transparent token, macros and a helpful README will appear in your compendium after activating the module. Follow the provided instructions (and check youtube for additional helpful videos) and you will be activating things in no time!</p>



<p>Huge thanks to Todori for sharing this fantastic landing page!</p>



<div class="wp-block-uagb-inline-notice uagb-inline_notice__outer-wrap uagb-inline_notice__align-left uagb-block-6f4fda84"><h4 class="uagb-notice-title"><strong>Editor&#8217;s Note</strong></h4><div class="uagb-notice-text"><p>Our second showcase comes to us courtesy of Cystere.Orling, who uses some animation along with teleporting to turn their landing page into a launching point scenes players can navigate to on their own. A big shout out to Cystere.Orling for sharing their idea!</p></div></div>



<div style="height:12px" aria-hidden="true" class="wp-block-spacer"></div>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="InkedTheCityHasNoSay VTTLandingPage" width="1140" height="641" src="https://www.youtube.com/embed/Ujsnj3_Beck?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div><figcaption>Inspired by u/DragonbeardNick from the following <a href="https://www.reddit.com/r/FoundryVTT/comments/l08llk/landing_page_for_my_upcoming_eberronai_game/" class="rank-math-link" target="_blank" rel="noopener">Reddit post</a></figcaption></figure>



<p>This landing page makes use of two modules.</p>



<ul class="wp-block-list"><li><a href="https://www.foundryvtt-hub.com/package/parallaxia/" class="rank-math-link">Parallaxia</a> for the scrolling player images. Additional information on how to use this module can be found <a href="https://gitlab.com/reichler/parallaxia" class="rank-math-link" target="_blank" rel="noopener">here</a>.</li><li><a href="https://www.foundryvtt-hub.com/package/multilevel-tokens/" class="rank-math-link">Multilevel Tokens</a> for the teleportation effect. This module also has a great deal of possible uses. Start <a href="https://github.com/grandseiken/foundryvtt-multilevel-tokens" class="rank-math-link" target="_blank" rel="noopener">here</a>.</li></ul>



<p>Cystere.Orling says:  I got the scrolling image idea from this <a href="https://www.reddit.com/r/FoundryVTT/comments/l08llk/landing_page_for_my_upcoming_eberronai_game/" class="rank-math-link" target="_blank" rel="noopener">post</a> by <em>u/DragonbeardNick</em> and when I asked him how he had the images cycling through what appeared to be an image wider than the screen, he said that it was one long image. For the scrolling I created a tile that was the height of the image I used (using <a href="https://www.photopea.com/" class="rank-math-link" target="_blank" rel="noopener">photopea</a> to simply put five separate player images onto one wide image) and the width of the poster. I used the very long image of five as the &#8220;fill&#8221; image for the tile so when I placed it, it appeared stretched to fit. Then when I selected the tile and activated parallaxia, the image became its actual size and only showed what is currently in view (or in frame), so it appears that it is cycling through.</p>



<div style="height:12px" aria-hidden="true" class="wp-block-spacer"></div>



<p>Check out the modules, pull together some fantastic art, and start creating! See what you can build and post your results in the forum for everyone to see! </p>
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		<title>Official Foundry Hub Recommended Module List</title>
		<link>https://www.foundryvtt-hub.com/fvtt-community/commentary/official-foundry-hub-recommended-module-list/</link>
					<comments>https://www.foundryvtt-hub.com/fvtt-community/commentary/official-foundry-hub-recommended-module-list/#comments</comments>
		
		<dc:creator><![CDATA[Norc]]></dc:creator>
		<pubDate>Wed, 10 Feb 2021 19:13:41 +0000</pubDate>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[module-list]]></category>
		<category><![CDATA[modules]]></category>
		<category><![CDATA[recommendations]]></category>
		<guid isPermaLink="false">https://www.foundryvtt-hub.com/?p=100002337</guid>

					<description><![CDATA[The following 10 Foundry Virtual Tabletop modules are so universally essential that everyone should immediately install them...]]></description>
										<content:encoded><![CDATA[
<p>The following 10 Foundry Virtual Tabletop modules are so universally essential that everyone should immediately install them:</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="800" height="200" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/nothing2.png" alt="There is none" class="wp-image-100002586" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/nothing2.png 800w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/nothing2-300x75.png 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/nothing2-768x192.png 768w" sizes="(max-width: 800px) 100vw, 800px" /></figure>



<p>Nothing. There is no such list, and there never can be.</p>



<p>First off, I apologize for the clickbaity title and flippant answer (&#8220;Hey guys, don&#8217;t forget to smash those like and subscribe buttons!&#8221;), but I feel this is an important topic which deserves a little bit of sass.</p>



<p>While lists of recommended modules can be useful resources when used properly, they can also be unhelpful and even counterproductive without proper context. This is particularly true for users who are new to Foundry VTT, and unfortunately new users are the ones (understandably) looking for such lists to help them get started.</p>


<h3 class="wp-block-heading" id="issues-with-recommended-module-lists">Issues with recommended module lists</h3>


<p>As much as I personally love modules (I&#8217;ve even created a few), and even though there is a vast universe of amazing modules for <em>Foundry Virtual Tabletop</em> that can improve the online tabletop gaming experience for you and your players, there is no magic one-size-fits-all-list of modules. This is true for a variety of reasons:</p>



<ul class="wp-block-list"><li><em><strong>Both Foundry VTT and its modules evolve constantly and static lists do not.</strong></em> <br>Over time, modules may stop being maintained and/or their functionality may be incorporated into core Foundry. When people find outdated lists that contain such outdated modules, it can lead to confusion and significant problems. <br><br>For example, if you see a module list that recommends <em>Deselection</em> or <em>Teleport</em> modules, move on. That list is dangerously outdated and should not be used.<br><br></li><li><strong><em>Some modules may not work for your game system.</em></strong> <br>Many lists of modules assume that you are playing <em>D&amp;D 5E</em>. Even modules that claim to be &#8220;system agnostic&#8221; may have issues in a particular game system or be much less useful.<br><br></li><li><strong><em>Each person has different preferences and needs.</em></strong> <br>Even if you are using the same game system as the person who created the list, such as <em>D&amp;D 5E</em>, people want different things. Some people want as many rolls automated as possible to make things easier and faster, and others want a fully manual process they can control fully. More people fall somewhere in between. Also, just because a module is widely used, such as on that provides 3D dice, you may personally not like it or remember to use it. Unused modules bloat your game unnecessarily.<br><br></li><li><strong><em>Some modules are incompatible with other ones.</em></strong> <br>The module on the list may be great by itself, but it may conflict with another module you are using and love. In particular, try not to install more than one module that extensively overhauls the same part of Foundry, particularly ones that roll dice and generate chat cards with the results. If you do this, be cautious and be prepared that modules my just not play nicely with one another.<br><br></li><li><strong><em>Lists can encourage installing many modules at once.</em></strong> <br>Installing every shiny module on the list can be tempting, but in practice this is not a good idea. It results in a &#8220;blob&#8221; of new functionality that is confusing and makes it very hard to know where one module starts and the next ends. To get the most out of each module, install one at a time, view its documentation, play with its settings, and try to understand what it&#8217;s doing.<br><br></li><li><strong><em>It&#8217;s important to know how &#8220;core&#8221; Foundry works before adding modules from a list.</em></strong> <br>Similarly, try using Foundry with as few modules as possible at first. You may find that you prefer the core Foundry functionality over popular modules in some cases, and it helps greatly to understand what your modules are actually doing once you do add them. It also makes it much harder to debug issues when they do occur.<br><br>Find things that you wish you could do, and specifically find modules that add that functionality or smooth out processes that feel rough or awkward to you. When you do, add them slowly.</li></ul>



<div class="wp-block-image is-style-default"><figure class="aligncenter size-large"><img loading="lazy" decoding="async" width="1024" height="104" src="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/2021-02-10_2-1024x104.png" alt="158 installed modules!" class="wp-image-100002634" srcset="https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/2021-02-10_2-1024x104.png 1024w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/2021-02-10_2-300x31.png 300w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/2021-02-10_2-768x78.png 768w, https://www.foundryvtt-hub.com/wp-content/uploads/2021/02/2021-02-10_2.png 1343w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure></div>



<p class="has-text-align-center" style="font-size:14px">Not a good idea if you installed Foundry yesterday (or ever, probably).</p>


<h3 class="wp-block-heading" id="okay-fine-but-really-wheres-the-damn-list">Okay, fine, but really, where&#8217;s the damn list?</h3>


<p>With all that said, a list of module recommendations can obviously be very helpful if you keep all the above cautions in mind. You can discover things that you didn&#8217;t know existed, or you can think about a module in a new way.</p>



<p>Finding other users who play the same game system and who have similar philosophies and tastes and discussing your favorite modules is preferred over a list, but <em>if you really must&#8230;</em> Reddit, YouTube, and the Foundry Discord, have many such lists of recommendations that you can find, just make sure that they are no more than a month or two old at most and only then if no major new stable Foundry VTT version has come out recently. If it has, all bets are off and you need to be even more careful than usual.</p>



<p>Here at Foundry Hub, there is a list of modules sorted by their popularity, as measured by their install rate on the excellent Foundry hosting service The Forge. Additionally, ratings and reviews are available in these listings. The Foundry Hub forums are also a great place to discuss modules and see what other people are using. Upcoming articles will present examples of how to use combinations of modules to achieve amazing results. The Foundry Hub even has plans of listing modules you love right in your user profile.</p>



<p>Just remember kids: view any list of recommended modules with a critical eye, keep an eye out for shiny new finds, and have fun out there!</p>



<div class="wp-block-uagb-inline-notice uagb-inline_notice__outer-wrap uagb-inline_notice__align-left uagb-block-905bc142"><h4 class="uagb-notice-title">Editor&#8217;s <strong>Note:</strong></h4><div class="uagb-notice-text"><p>Thanks to the members of the community who helped editing this post. It was very much appreciated!</p></div></div>
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