module

Midi Quality of Life Improvements

Endorsements
35
Installs
28.59%
Comments
3
Latest version14.0.11
Minimum Core14
Compatible Core14.357
File size2.89 MB
Last updated3 weeks ago
Created5 years ago
Authors
Languages 日本語
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Systems Dnd5e
Dependencies socketlib
libWrapper
Project source Project URL
Report bugs Bug tracker URL
Changelog Changelog URL

If you have an issue/problem when running midi-qol is is almost certainly a midi-qol issue. Do not raise a ticket on the dn5e github until you have verified that the issue is present without midi-qol installed. The dnd5e guys have more than enough work to do without diagnosing midi issues as well. Rather go to the midi discord or raise an issue on the midi-qol gitlab site.

Version 14.0.7 marked as v14 compatible. There have been several beta releases but v14 compatibility is still new so be cautious.  Make note of the note to raise issues with midi-qol NOT dnd5e/foundry.

Midi-qol uses AI (Claude) to generate test cases, update documentation and code generation for bug fixes and occasionally refactoring.

  • MidiQoL v13.x is compatible with foundry v13.
    • 13.0.29+ is compatible with dnd5e 5.2+
  • MidiQol v12.4.27 is compatible with dnd5e 4.2+. It requires foundry v12 and updated dae to work. 
  • 11.6.8 - requires dnd5e 3.3+ and leverages dnd's damage calculation/application.
    Any issues with damage calculation/application are midi-qols's and not dnd5e's. Raise the issue on the midi discord rather than with the dnd5e team.
  • 11.5.0 requires dnd5e v3.3+
  • 11.4.25+ are compatible with foundry v12. There are certain to be bugs so only use v12 for testing not actual game play.
  • 11.4.14 is the first non-beta release of midi-qol for dnd5e 3.0. There are likely to still be issues, but it has been used for real sessions. It requires dnd5e 3.0 to activate
  • To revert to the dnd5e 2.4.1 compatible version uninstall midi-qol and reinstall it. You must make a bakeup of your 2.4.1. world before moving to dnd5e 3.0+ to be able to go back to dnd5e 2.4.1

Midi-qol provides combat automation with almost all features being optional.

  • Auto roll attacks and damage rolls
  • Auto roll saving throws and/or prompt players/GMs to roll saving throws.
  • Automatically check hits
  • Automatically apply damage to targets taking into account damage immunities
  • Automatically apply active effects to targets
  • Automatically apply/remove concentration.
  • Many "special duration" settings to expire effects
  • Many flags to alter roll behaviour

 

There are lots of other features and you should read the readme for more information

https://gitlab.com/tposney/midi-qol/-/blob/v13/README.md

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3 Comments
Ravenknight
5 years ago

Together with Dynamic Active Effects (from the same creator), this is my favorite module.

rawr
5 years ago
Reply to  Ravenknight

It’s hard not to agree, but there are SO many good modules available which makes it hard to know what is the “most favorite” of all favorites. But as you say, this one together with DAE is awesome.

arcanist
5 years ago

There’s no author in the sidebar

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