module

Midi Quality of Life Improvements

Endorsements
30
Installs
24.74%
Comments
3
Latest version0.8.14
Minimum Core0.8.4
Compatible Core0.8.6
File size1.15 MB
Last updated2 days ago
Created9 months ago
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Systems Dnd5e
Sw5e
Dependencies socketlib
Project source Project URL
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Releases now target 0.8 branch.
0.7.9 version is available at https://gitlab.com/tposney/midi-qol/raw/079/package/module.json

Attack/Damage/Saving throw automation.

0.3.100 Added a dependency on the module socketlib. You must install socketlib to use midi-qol.

Help My midi-qol disappeared this is almost always because your dnd5e version is out of date. Update dnd5e.

Replaces minor-qol with a superset of the existing functionality
Uses dnd5e system rolls for items, attack, damage and saves

Please see the changelog for changes.

Midi-qol goes through a standard sequence to complete the attack/spell cast. Midi-qol assumes that when you click the roll button you mean it. Midi-qol always applies damage/healing to the targeted tokens. If the item specifies a target of "self" midi-qol uses that instead (usually the trgeted token).

1. Consume any resources that should be consumed (ammunition, charges, spell slot etc).

2. If the item specifies a target template place the template and if enabled select targets inside that template.

2. If the item has an attack roll the attack.

3. If auto check hits is enabled modify the set of targets to be only those that were hit by the attack roll if there was one. If disabled the attack is assumed to hit all targets.

4. Roll the dmage if auto roll damage is enabled.

5. Roll any saving throws for the affected targets (note there are options for players to roll their own saves). If disabled it is assumed that all targets failed their save.

6. Apply damage if enabled taking into account damage resitance/immunities if enabled. Midi-qol knows that damage can have different types so supports 10 pts of slahsing damage and 15 points of fire damage and applies immunities to each part seperately.

Known Bugs

probably many however....

* There are several incompatibilities with Mess.

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Ravenknight
4 months ago

Together with Dynamic Active Effects (from the same creator), this is my favorite module.

rawr
3 months ago
Reply to  Ravenknight

It’s hard not to agree, but there are SO many good modules available which makes it hard to know what is the “most favorite” of all favorites. But as you say, this one together with DAE is awesome.

arcanist
2 months ago

There’s no author in the sidebar

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