Latest version | 0.7.11 |
---|---|
Minimum Core | 9 |
Compatible Core | 10 |
Last updated | 8 months ago |
Created | 2 years ago |
Authors |
|
Languages |
Deutsch English Español Finnish Français Italiano Nederlands Polski Português (Brasil) Russian Svenska 中文(简体 日本語 正體中文 한국어 |
Systems | All systems |
Project source | Project URL |
Report bugs | Bug tracker URL |
Read-me | Readme URL |
Changelog | Changelog URL |
[Supported Systems]: all
[Supported Languages]: Chinese (simplified / traditional), English, Dutch, Finnish, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Spanish, Swedish
Watch the [relaunch / 0.7.3 sizzle reel (Kobold DM)] video.
Or check out the deep dive tutorial videos covering many features available that will make you a power user:
The 0.7.10 update to FQL brings compatibility for both version 9 & 10 of Foundry VTT and includes several quality of life enhancements:
The 0.7.11 update to FQL refines aspects of the last release:
The 0.7.x series of FQL is developed and maintained by TyphonJS (Michael) and is being updated for stability across core Foundry updates. This stability and long term maintenance of such is the main feature of FQL presently. You can rest assured that the quest log experience you know and love will continue to be available now and into the future.
A new continuation quest log module is in the works by TyphonJS that moves the questing experience beyond FQL and is being developed at typhonjs-fvtt/typhonjs-quest-log. There is no specific ETA for this continuation module at this time. In the meantime FQL continues to bring an essential rock solid quest log experience to Foundry VTT. TyphonJS is developing a very modern UI library, available for any 3rd party Foundry developer right now, that underpins this new quest log and full time+ work has been ongoing on this effort since October 2021. When this library is completed then work on the new quest log will be finished.
If you find any issues with Forien's Quest Log please open an issue at the source code repository.
Michael Leahy aka TyphonJS is currently maintaining and adding new features to Forien's Quest Log. If you wish to contact me for any reason please reach out on Discord using my tag: MLeahy#4299
or join the TyphonJS Discord server.
The original author, Forien, is no longer actively maintaining FQL, but for historical correctness please visit: Foundry Workshop Patreon.
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: forien-quest-log or copy its manifest URL:
And paste it to the input box at the bottom of your window.
You can install this package directly to your Forge account.
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This is the perfect tool to help remind your players what quests are available and what objectives they have yet to complete. I love being able to tell my players to check the quest log for details they may have forgotten and for opportunities they have available to them.
I’m sitting here angry-almost-to-tears at myself for not having installed this mod before, and that’s after only putting ONE quest into it!
Seriously GMs, get and use this mod. It’s so very flexible and powerful!
Love the mod and the options that come with it. One thing I would like to request is the option to have the party ability to edit the quest be off.
The players have already seen parts of quests and such I did not wish them to see, because of this issue. Sometimes, if you are making a quest with sub quests or a series of quest to tick that box.
Didn’t find any option to have it deselected as default
Have you used the new version released yesterday afternoon? It completely changes the permissions behavior
I did an update check, as I saw the post on reddit and wanted to see how the changes were, but foundry had the latest version already (Did a mod update earlier in the day, or day before), and didn’t see that there was a different/updated version.
I’ll check again.
Love the recent update, nice that my player can’t see anything things i don’t want them to see :). Though it seems with the change I can no longer use a macro script QuestLog.render(true) to make it appear. was using it in combination with trigger happy for my landing screen. Is there a new way of launching via script?
I’d like to know too.
Hi… The solution is
Hooks.call('ForienQuestLog.Open.QuestLog');
A very nice tool that let’s me (and more importantly my players) keep track of quests and their current state. I personally don’t use it that much, but my players love it!