module

Forien's Quest Log

Endorsements
14
Installs
16.22%
Comments
9
Latest version0.7.12
Minimum Core9
Compatible Core10
Last updated9 months ago
Created3 years ago
Authors
Languages Deutsch
English
Español
Finnish
Français
Italiano
Nederlands
Polski
Português (Brasil)
Russian
Svenska
中文(简体
日本語
正體中文
한국어
Systems All systems
Project source Project URL
Report bugs Bug tracker URL
Read-me Readme URL
Changelog Changelog URL

The essential quest log module for players and game masters.

[Supported Systems]: all

[Supported Languages]: Chinese (simplified / traditional), English, Dutch, Finnish, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Spanish, Swedish

Features

  • Quest Log windows that lists all quests divided into In Progress, Completed and Failed tabs
  • Quest creator with WYSIWYG editors for description and GM notes
  • Quest Giver can be an Actor, Item, or Journal Note
  • Quest Splash Art
  • Objectives
  • Draggable Item rewards
  • Fully editable Quest Details window
  • Personal Quests
  • Quest Branching in the form of Sub Quests
  • Custom / user defined Rewards
  • Hiding Tasks and Rewards
  • and more...

Video Tutorials

Watch the [relaunch / 0.7.3 sizzle reel (Kobold DM)] video.

Or check out the deep dive tutorial videos covering many features available that will make you a power user:

Recent Updates

The 0.7.12 update to FQL:

  • Foundry v11 support.
  • Removed support for v9 / v10 to prevent any compatibility warnings.
  • Fixed minor TinyMCE configuration for correct font support.
  • Updated Spanish translation.

The 0.7.11 update to FQL refines aspects of the last release:

  • Corrects a new compatibility warning that came up w/ the 10.285 Foundry release.
  • Provides workarounds for various misbehaving game systems.
  • Refines the "show quest log to players" feature showing the players the specific quest status tab the GM currently has selected.
  • Adds a Dutch language translation.

The 0.7.10 update to FQL brings compatibility for both version 9 & 10 of Foundry VTT and includes several quality of life enhancements:

  • Quest document linking is enabled again.
  • Show quest log to players link in quest log app header (for GM).
  • Show quest tracker to players with icon in quest tracker header (for GM).
  • Ability to set quest tracker to transparent via fill icon in app header.
  • Expanded language / translation support.

Current Status

The 0.7.x series of FQL is developed and maintained by TyphonJS (Michael) and is being updated for stability across core Foundry updates. This stability and long term maintenance of such is the main feature of FQL presently. You can rest assured that the quest log experience you know and love will continue to be available now and into the future.

A new continuation quest log module is in the works by TyphonJS that moves the questing experience beyond FQL and is being developed at typhonjs-fvtt/typhonjs-quest-log. There is no specific ETA for this continuation module at this time. In the meantime FQL continues to bring an essential rock solid quest log experience to Foundry VTT. TyphonJS is developing a very modern UI library, available for any 3rd party Foundry developer right now, that underpins this new quest log and full time+ work has been ongoing on this effort since October 2021. When this library is completed then work on the new quest log will be finished.

Screenshots

Usage

Please refer to Module's Wiki for full information on usage

Issue / Enhancement Tracker

If you find any issues with Forien's Quest Log please open an issue at the source code repository.

Contact / Current Developer / Maintainer

Michael Leahy aka TyphonJS is currently maintaining and adding new features to Forien's Quest Log. If you wish to contact me for any reason please reach out on Discord using my tag: MLeahy#4299 or join the TyphonJS Discord server.

Support (Historical)

The original author, Forien, is no longer actively maintaining FQL, but for historical correctness please visit: Foundry Workshop Patreon.

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vaughn-romero
3 years ago

This is the perfect tool to help remind your players what quests are available and what objectives they have yet to complete. I love being able to tell my players to check the quest log for details they may have forgotten and for opportunities they have available to them.

Geoff
2 years ago

I’m sitting here angry-almost-to-tears at myself for not having installed this mod before, and that’s after only putting ONE quest into it!
Seriously GMs, get and use this mod. It’s so very flexible and powerful!

Pecomica
2 years ago

Love the mod and the options that come with it. One thing I would like to request is the option to have the party ability to edit the quest be off.

The players have already seen parts of quests and such I did not wish them to see, because of this issue. Sometimes, if you are making a quest with sub quests or a series of quest to tick that box.

Didn’t find any option to have it deselected as default

Corporat
2 years ago
Reply to  Pecomica

Have you used the new version released yesterday afternoon? It completely changes the permissions behavior

Pecomica
2 years ago
Reply to  Corporat

I did an update check, as I saw the post on reddit and wanted to see how the changes were, but foundry had the latest version already (Did a mod update earlier in the day, or day before), and didn’t see that there was a different/updated version.
I’ll check again.

Tuhs
2 years ago

Love the recent update, nice that my player can’t see anything things i don’t want them to see :). Though it seems with the change I can no longer use a macro script QuestLog.render(true) to make it appear. was using it in combination with trigger happy for my landing screen. Is there a new way of launching via script?

Last edited 2 years ago by Tuhs
Haleckson
2 years ago
Reply to  Tuhs

I’d like to know too.

TyphonJS
2 years ago
Reply to  Haleckson

Hi… The solution is Hooks.call('ForienQuestLog.Open.QuestLog');

ghost
2 years ago

A very nice tool that let’s me (and more importantly my players) keep track of quests and their current state. I personally don’t use it that much, but my players love it!

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