module

Polyglot

Endorsements
35
Installs
24.8%
Comments
5
Latest version1.8.5
Minimum Core0.8.5
Compatible Core9
Last updated2 weeks ago
Created2 years ago
Authors
Languages English
Español
French
Italiano
Korean
Polski
Português (Brasil)
Suomi
Svenska
Česky
日本語
Systems D35E
Dnd5e
Dnd5eJP
Pf1
Pf2e
Wfrp4e
Ose
Sfrpg
Tormenta20
Project source Project URL
Report bugs Bug tracker URL
Talk to others using a language you can speak and it scrambles text you can't understand into several fantasy scripts.

Features

Chat

A language selection dropbox is available above the chat text box so you can select which language you want your character to speak in.
When loading a world, only the last 100 messages are scrambled to avoid making load times insane on a big chat log.

Custom Languages

You can add your own languages to Polyglot by inputting them into a module setting.

Supported Systems

Aria, D&D 3.5e, D&D 5e, Dark Heresy 2e, The Dark Eye 5e, Dungeon Crawl Classics,  GURPS, Old-School Essentials,  Pathfinder, Pathfinder 2e, Savage Worlds, Shadow of the Demon Lord, Starfinder, Shadowrun 5e, WFRP4e

Other Systems

Other systems can still use Polyglot as long as there's items on the actor's sheets.  You must add create items under the Language (Foo) pattern, which will make the character be able to speak the Foo language.

Remember to add the languages to the Custom Languages setting to be able to change its alphabet (you'll notice it isn't there because the name on the selector will be lowercased).

Help

For instructions on how each setting works and how Core Foundry features interact with the module, check out the wiki.

Screenshots

Example of the module's features
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sir_nuts
1 year ago

This module is my player’s favorite. They love to receive handouts in languages only some of them can understand, and sometimes they chat in those languages for the confusion and amusement of all. Most modules are made to make our lives easier as a DM but this one truly enhances the player’s experience.

Ravenknight
1 year ago

Marvelous mod.

iconoplast
1 year ago

Works great, though be prepared your players will forget about it and everyone will end up yelling “Nobody speaks Birdman say it in common!”

Pyram King
1 year ago

I really like this – and used this in my journals, which allows some players to read things and others not. Really enhances the use of languages and role-playing.

Made a video of how I use it. https://youtu.be/acpn0loulnI

Aurel Tristen
11 months ago

My players love/hate this. It sure makes them think more about their language choices, and the ability to use it in handouts is also cool. Finally language has some meaning!

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