Community Spotlight #4: Moulinette is trying to change the game

An Interview with Sven Werlen, aka Dorgendubal, creator of Moulinette.

This article is paired with an AMA (Ask Me Anything) at the Foundry Reddit. Questions for Dorgendubal? Find the AMA link *HERE*

Moulinette fr. / mu.li.nɛt /


  1. A Food Mill.
  2. The ostentatious twirling of a sword when facing multiple opponents, suggesting the turning sails of a windmill.

Dorgendubal chose Moulinette for his suite of modules because “most of what my modules do is transforming data into something else. Moulinette Cloud automatically converts images to webp format, then the Tiles module reuses the images and converts them into tiles, tokens or articles.”

Moulinette is a series of modules created by Sven Werlen, aka Dorgendubal, a talented programmer from Switzerland who now lives in Montréal, Canada. The modules consist of a core and 5 sub-modules which have different functions. You only need to install the core and then you are free to install whichever modules suit your needs.

  • Moulinette Forge – Sounds: bring your own sounds and let Moulinette manage them for you (or search from a massive database). Search and play a sound on-the-fly or create a playlist. Create a unique soundboard using icons to represent sounds.
  • Moulinette Forge – Tiles: search tiles and drop them on your maps. Bring your own images and let Moulinette manage them for you.

There’s a lot here so let’s dive in! First up we hear from Sven and learn how this fantastic suite of modules came about.

FHub: What does Moulinette do for Foundry users?

SW: Moulinette provides a set of tools to help DMs managing and searching their assets. You can drop all your assets in one or more folders and the module will index them in order to access them in Foundry with user-friendly interfaces. For example, an image can serve as a tile but also as a token (for a character) or even as a journal.

On top of that the module also implements a few integrations with external search engines like game-icons.net, the BBC sound effects library or even image search using the Creative Commons search engine or Bing.

You are in the middle of a game and a player asks you for a description of the inn? You can within seconds search for images with terms like “rpg medieval inn” and generate a journal that you can share with your players.

The Moulinette Sounds module also provides a soundboard which allows a GM to quickly play a selected or randomly chosen sound from a list, as well as decorate the sounds on it with different icons.

FHub: There’s a lot of powerful tools here. How (and why) did you develop such an advanced set of modules?

SW: I discovered Foundry in April of 2020 and immediately fell in love with its flexibility. As I built my campaign (as a DM), I ran into some repetitive actions that I tried to optimize. I started by developing macros, then modules. Then, a few people from the Francophone community began to appreciate certain elements and to suggest improvements. In summary, initially, it is above all for my games that I developed these modules. And I still use them a lot.

FHub: You’re obviously a talented programmer. How did you develop that skillset?

SW: I’m not that talented (a good JavaScript developer would certainly have a lot of advice for me 😉 ). What makes me strong is that I am quite versatile. I worked for a long time as a web/backend developer. I have been using Linux for 20 years, which helps me with cloud hosting, pipeline development and automation. But most of what I do is reuse things I find on the internet.

FHub:What drove you to create this series of tools?

SW: It is very rewarding to see other users enjoying your work. I have a particular motivation because, as a DM, I use my modules every week. But I’m impressed with the amount of great suggestions for improvement coming from users. And I especially love chatting with creators, understanding how they work, and trying to find ways to make it easier for them. If I can save one hour an artist spends “wasting” his time in packaging and publishing his creations, that means that this same artist can spend that hour creating amazing assets.

FHub: What’s next for Moulinette? Where do you see the development of this module going?

SW: I am now focusing on the cloud part of Moulinette. My goal with this project is to bring creators closer to their users. Moulinette Cloud offers fast hosting capabilities for creators which can save them a lot of time. For example, Moulinette Cloud automatically converts images to webp format or even generates thumbnails for videos. It also offers integration with Patreon to secure your assets. On the other hand, users no longer need to download, update, host and index assets from the content creators they support. As soon as a creator publishes a pack, it becomes immediately available to his supporters (through Moulinette’s interfaces and searches). You don’t even need to reload your page.

Creators interested in joining Moulinette’s cloud service can check it out here.

Sven is working with several creators, like Baileywiki, Tom Cartos, Beneos Battlemaps and RPG Scenery, to bring fully built scenes and assets to your game via the Cloud, and hopefully many more very soon. No more downloading content from Patreon and spending hours sorting things into compendiums!

For more on Moulinette and Moulinette Cloud, head over to Dorgendubal’s Patreon or stop by his Discord and check it out for yourself!

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Stopher23
3 years ago

This was great! Perfect length and just the info I wanted. Moulinette is amazing and I can’t wait to see where it goes from here!

sir_nuts
3 years ago

Looking forward to what moulinette cloud can become! having the ability to access your commercial content from inside foundry is a HUGE boost for me and I think many DMs.

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