| Latest version | 0.1.532 |
|---|---|
| Minimum Core | 13 |
| Compatible Core | 14 |
| Last updated | 1 month ago |
| Created | 1 month ago |
| Authors | |
| Languages |
English Русский |
| Systems |
Dnd5e |
| Project source | Project URL |
| License | License URL |
StoryFlow is a Foundry VTT module that gives you a visual node editor for the things you would otherwise improvise or hard-code: an NPC conversation that branches on a Persuasion check, a quest that updates itself when the right character walks into the right room.
You drag nodes onto a canvas, connect them with wires, and the module runs the result live at your table. No macros, no JavaScript.
The module covers a huge range of different tasks, from automation and creating complex logical sequences and interactive dialog windows to a new calendar, quest board, and a detailed merchant.




The calendar features 5 different weather animations: rain, snow, fog, clear weather, and storm.
The weather is automatically generated based on parameters you can set in the calendar settings.

The calendar itself is a complex tool that works directly with the Node Editor, which we will get to later.
Inside the calendar, you can set up beautiful notifications, set the exact time they trigger, add various conditions for their playback, and much more.


This is the most important and most complex element you can imagine. It covers a huge number of different situations and is essentially a more convenient and comprehensive version of Monk's Active Tile Trigger.
It contains over 20 different nodes that can perform a huge number of actions.

It looks complex, but our mascot LOBIK II will teach you how to work with it! Don't worry! 🐉
Also we create a collection of template, so you can check how nodes are working + we added a guide to all node inside

Cinematic dialog playback with the ability to:
Play music and sounds
Configure images: the speaker's portrait, the background
Auto-play text


Creating looped sequences
Transitioning from one node to another or creating loops
Checking various actor states:
If the actor has a certain item, class, ability, if their attribute value is above or below a certain value, if the character is wearing a certain item
Ability to create complex logical conditions like AND, OR, NONE with an unlimited number of condition variables
Animated 3D dice for epic checks
Has special animations for 20 and 1 (I hope you always roll 20)

Creating complex choices for characters from multiple possible conditions
Ability to set a limited time to choose one answer or another

Giving or removing items or gold
Applying or removing certain effects
Focusing the camera on a specific place on the map
Changing the scene and transitioning to other scenes
Creating, moving, and removing tokens from the scene
Creating, updating, and hiding quests
Creating delays before applying
Creating various notifications
Secret item giving
Epic item giving




Creating comments
Showing images
Beautiful and updated UI, simple and fast creation, ability to quickly buy and sell items, as well as the ability to create limited item stocks that are replenished only once in a certain time.
Also, characters immediately see their remaining money and shopping cart at the trader.



The quest board has a new system that allows your players to fight with dice for the item they want.
Players must vote for the item they want to take, and if two people immediately raise their hands to take the item, each rolls a d20 and the one who gets the highest result takes the item.


That is all for now :)
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: storyflow-dungeons-lab or copy its manifest URL:
And paste it to the input box at the bottom of your window.

You can install this package directly to your Forge account.