| Latest version | 2.14.1 |
|---|---|
| Minimum Core | 12 |
| Compatible Core | 14 |
| Last updated | 5 hours ago |
| Created | 7 months ago |
| Authors | |
| Languages |
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| Systems | All systems |
| Project source | Project URL |
| Report bugs | Bug tracker URL |
| Read-me | Readme URL |
| License | License URL |
Combat in Foundry is silent by default. Resonance listens to attack rolls, damage applications, and combat workflows, then plays the appropriate sound effect automatically. Melee attacks, ranged weapons, spells, creature abilities, critical hits, healing, and death sounds all fire without anyone managing a soundboard.
Optionally connects to Syrinscape for cloud audio.
Configuration UI for mapping game events to sound bindings. Three tiers: Core events, weapon categories, monster families. Per-actor and per-item overrides take priority over all tiers.

Part of the Ionrift Module Suite
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: ionrift-resonance or copy its manifest URL:
And paste it to the input box at the bottom of your window.

You can install this package directly to your Forge account.