module

Forbidden Lands Enhancements and Addtions

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Latest version0.4.0
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Last updated2 months ago
Created6 months ago
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Optional enhancements module for the Forbidden Lands system in Foundry VTT.

1. Combat automation buttons in attack chat cards

For attack rolls, the module adds action buttons directly to chat:

  • Apply damage
  • Dodge
  • Parry
  • Armor

These buttons are shown in a vertical stack and use the Forbidden Lands visual style.

2. Target-owner access control

Combat action buttons are available only to users who own the target actor/token. If the attacker does not own the target, they cannot trigger target-side defense actions.

3. Attack state sync (owner-safe flow)

When a user cannot directly update the attack chat message (permission limitations), the module uses a GM relay through socket updates to keep attack state synchronized.

4. Damage type support in roll flow

The module supports and propagates these damage types:

  • stab
  • slash
  • blunt
  • fire
  • empathy
  • endurance
  • fear
  • other

Damage type is shown in the attack chat card and used when applying damage.

5. Attribute mapping for applied damage

When Apply damage is used, damage is applied to actor attributes by damage type:

  • stab, slash, blunt, fire, other -> strength
  • empathy -> empathy
  • fear -> wits
  • endurance -> agility

6. Trauma table trigger on break (characters)

When applied damage drops an attribute from above 0 to 0, the module attempts to roll on trauma tables:

  • wits break -> Horror Trauma
  • strength break:
    • stab -> Critical Injuries - Stab Wounds
    • slash -> Critical Injuries - Slash Wounds
    • blunt -> Critical Injuries - Blunt Wounds

Monster actors are excluded from trauma table rolls.

7. Armor side effects (gear damage)

If armor defense roll produces banes/failures and incoming attack is still successful, armor item bonuses are reduced:

  • body armor first
  • then helmet

Monsters are excluded from armor item degradation.

8. Parry restrictions

  • Ranged attacks cannot be parried unless the defender has an equipped shield.
  • Parry requires an equipped melee weapon with the parrying feature.

9. Optional automatic arrows resource roll

For ranged attacks that use arrows, the module can auto-trigger the arrows resource die roll.

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