First and foremost – welcome to the Foundry family. It really is a great community!
There are many of us that have come from other VTT’s for various reasons. Myself, I recently moved from Roll20 and I was blown away by the possibilities. However, there were a bunch of things that my players and I were used to in Roll20 and to make the transition easier, I wanted the ability to replicate some of those things. This led me to searching the various forums, Discord, Reddit and Facebook to find the answers. The answer was always Module “ABC” does that.
Hopefully this provides some answers to “In Roll20 I was able to do XYZ, how do I do that in Foundry?”
Now I want to state that the modules that I list below are my personnel preference, and by no means you have to do it this way. I also recommend adding them 1 at a time, so you understand what each one does, otherwise you can quickly get lost in settings and trying to work out why certain things are happening. You can set up a test world to try the modules out it in if you prefer. It is very easy to turn them on and off.
I do use many more, but the ones listed below are functions that not in core Foundry, but I could do in Roll20 core with dynamic lighting enabled. This excludes the API options that were available Roll20 and any combat automation as I consider that a more advanced article and one that others would be far better positioned to write on then me.
TL;DR: Anywho, here is the list… Let me know in the comments if you think I missed some crucial ones!
How do I…
…pop out sheets?
PopOut! allows you to pop out actor sheets, journals and other windows to a new tab or even new browser window.
…send pings from my cursor location?
Pings allows you to show a visual indicator where your cursor is on the canvas by holding down left click and if you want to even move the camera there.
…see who has permission to see what?
Permission Viewer shows colored shapes next to entities in your sidebar that allow you to quickly see and edit the permissions for each item, actor, journal, etc.
…make notes only the GM can see?
GM Notes provides an extra tab to each entity window (like items and journals) that opens an area to add notes that only the GM can see.
…roll dice without typing in chat?
Dice Tray expands your chat window with additional controls to quickly select which type and the amount of dice you want to roll.
…move multiple wall end points at once?
Multi Wall Point Mover lets you as the name suggests multiple end points of walls together, otherwise each wall segment is its own entity.
…improve the organization of the compendiums?
Compendium Folders improves the organizations with the ability to add folders to them.
…get my sweet virtual 3D dice?
Dice So Nice! not only implements 3D dice but gives you also extensive options for customization like colors, textures and even special effects.
…improve the drawing tools?
The Furnace improves on the core drawing tools and comes with other neat features like enable/disable Token vision for yourself (kinda like CTRL+L) and more.
The following are D&D 5e specific:
…automatically roll for advantage/disadvantage (5e)?
Better Rolls 5e has the ability to do that. It replaces the built in rolling system for D&D5e to allow for compounded rolls.
…provide custom conditions (5e)?
Combat Utility Belt helps you to customize your conditions along with a other features that help automate things.
…get a better overview for my character actions (5e)?
Character Actions List DND5e adds a tab on the character sheet that shows available actions with modifiers shown in text.
…add additional resources to track (5e)?
5e-Sheet Resources Plus provides additional resource boxes that can get reset on long/short rest.
…get better character sheets (5e)?
Tidy5e Sheet is a nicer 5e character sheet. There are however a bunch of different ones. (you can assign different character sheets to different players)
…create magic items (5e)?
Magic Items lets you edit your items to add spells and features to them which the actor will inherit.
The Magical Converter
Firstly, if you have an existing game or adventure on Roll20, homebrew or otherwise, you can bring it across to Foundry. There is a converter by the clever Kakaroto, (the guy that wrote the Beyond20 browser extension for those of you that use that) that will bring across all of your Tokens, Journal Entries, Maps with walls and lighting, Rollable tables and music. It will also bring over character sheets, but only for 5e games.
You will need to sign up to his Patreon account to gain access, and this can be found here. His team are great at answering questions on his Discord if you head over there. I can speak from personal experience that it works wonders.
Couple of other points / helpful hints:
- By default, the cursors of all players and GM are shown to everyone as little dots that fly around the screen. I would recommend that you at least turn off the GM pointer in the settings page so that your players don’t see your cursor moving around a hidden trap area.
- Some of the modules add extra options in the “Configure Settings” page, others extra compendiums, some extra icons in the tool bar on the left and some just magically provide the extra features. If can take a little getting used to where the information is stored. The information in the project URL often describes this well with examples, but sometimes its just a matter of hunting around for it.
- In Roll20 there was no custom compendiums, so you had to keep everything in your Journal. In Foundry, try to only keep your items and journal entries that you are going to use in the immediate future in the listing. Everything else should be kept in a custom compendium. This will keep loading times to a minimum.
When in doubt ask questions in your preferred forum, someone will be able to provide you an answer – often before you have a chance to blink.
Happy Gaming 🙂
Full disclosure: I have no arrangement nor do work for Foundry, Kakaroto, Foundry Hub or any of the Module creators. Just a happy gaming fan trying to spread the fun.