| Latest version | 1.0.2 |
|---|---|
| Minimum Core | |
| Compatible Core | |
| Last updated | 7 months ago |
| Created | 7 months ago |
| Authors | |
| Languages |
|
| Systems | All systems |
| Project source | Project URL |
A Foundry VTT module that lets you sync and apply maps from the Leo mobile app (or any source) into your game. Pick maps from a configurable folder, apply UVTT multi-layer maps or plain images to the current scene, and control walls, lights, doors, and points of interest per floor.
.uvtt):
.png, .webp) with optional rotation; optional .json walls in the same folder.assets/leo-sync).| Setting | Description |
|---|---|
| Upload folder | Data path for synced maps (e.g. assets/leo-sync). |
| Security PIN | PIN for the Leo mobile app connection. |
| External URL | Override for connection string (e.g. ngrok/tunnel URL). |
| Debug mode | Log module activity to the browser console. |
Rename labels for maps are stored per world and do not rename files on disk.
See repository or author for license details.
L.E.O.
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: leo-mobile-sync or copy its manifest URL:
And paste it to the input box at the bottom of your window.

You can install this package directly to your Forge account.