| Latest version | 0.4.0 |
|---|---|
| Minimum Core | 14 |
| Compatible Core | 14.367 |
| Last updated | 2 weeks ago |
| Created | 3 weeks ago |
| Authors |
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| Languages |
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| Systems | All systems |
| Project source | Project URL |
| Report bugs | Bug tracker URL |
| Read-me | Readme URL |
| Changelog | Changelog URL |
| License | License URL |
The map does the work.

Attach a program to a Region and the scene runs it when a token steps through a doorway or a player clicks a lever.
Trigger logic is a node tree: sequences, if/else branches, loops over tokens in the Region, calls to other triggers, and delays. Any field can read from the triggering event with {{path}}, like {{token.name}} in a chat message.

Core Regions fire on enter, exit, move, and turn start/end. Glyph adds hover, clicks, door state changes, world time changes, and darkness changes.

Move, rotate, create, or teleport tokens and toggle their conditions. Swap tile images, play or stop sounds, post chat cards, and open dialogs, journals, or actor sheets. Per-behavior variables persist between runs; the Toggle Switch recipe uses one to remember whether its tile is visible.

Hurt/Heal takes a dice formula and an optional damage type from the active system's list, and can post the roll as a damage card. Ability Test and Skill Test roll through the system's own pipeline. Enhanced support for D&D5e and PF2e.

Right-click a scene with Monk's Active Tile Triggers tiles and Glyph converts their actions into program trees. Anything it can't translate gets flagged for manual review.

if/else, forEach, goto/landing, call, and wait nodes for flow control.GLYPH.registerAction() lets other modules add their own nodes to the action picker.Teleporters, stairways, light switches, traps, ambushes, merchant stalls. Applying a recipe creates every Region behavior it needs in one click.

The GLYPH global exposes the API for macros and other modules. GLYPH.registerAction() adds custom actions, and GLYPH.runTrigger() runs a trigger from a macro.
Glyph requires 3DS:ATLAS, the shared settings and theming layer for 3 Death Saves modules. Glyph's UI uses the theme set there.
Install Glyph from Foundry's Module Manager or The Forge's Bazaar.
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: glyph or copy its manifest URL:
And paste it to the input box at the bottom of your window.

You can install this package directly to your Forge account.