module

Phones & Computers

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Latest version1.1.0
Minimum Core14
Compatible Core14
Last updated9 hours ago
Created11 hours ago
Authors
Languages English
Français
Systems All systems
Project source Project URL
Read-me Readme URL
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Phones and computers as a storytelling tool.

For modern or sci-fi settings: Delta Green, Call of Cthulhu, World of Darkness, Blade Runner…

Your characters call, text and email. Every call or message to an NPC lands to the GM: answer, let it ring, send it to voicemail, or say the number doesn’t exist. No clock, nothing in the chat, nothing that contradicts your fiction.

/! Calls are visual and sound effects only; voices go through your usual voice chat.

  • No setup: press Ctrl+Shift+P and ring a character right away.
  • Devices from rotary dial to FBI terminal: smartphone, 90s mobile, pager, laptop, landline and terminal installed in a scene.
  • Characters call and text each other directly.
  • Files on computers: drop journal pages on a laptop or terminal; players read them inside the screen, locked or hidden until you decide.
  • The whole table sees the call: portraits, ringing, timer.
  • Prepared clues: write a phone’s history in advance, hand a stolen phone to another character, lock it until the roll succeeds.
  • Scenario links: @SMS and @Call in a journal send a message or ring a phone in one click.

Any game system. English and French translations.

call screen

 

Six devices, each with its own features, plus alternate skins to match your setting :

 

version 1.1:  adds "Cyberpunk / neon noir" setting with 2 new looks and its own vocabulary.

screenshot cyberpunk

 

The GM "Network panel" is your switchboard. Ring any device or text it under any identity, answer the characters’ messages to NPCs, and follow every call. Manage devices by holder or place, set which computer files are visible, locked or hidden, see how precisely the network can track each character, or cut the whole network in one click. 

GM panel

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