| Latest version | 12.0.0 |
|---|---|
| Minimum Core | 11 |
| Compatible Core | 12 |
| Last updated | 2 years ago |
| Created | 2 years ago |
| Authors | |
| Languages |
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| Systems |
Dnd5e |
| Project source | Project URL |
| Changelog | Changelog URL |
No matter how you slice it, magic is at the heart of fantasy — and nothing makes that more natural than a massive tome of spells. Deep Magic Volume 1 collects, updates, tweaks, and expands on years of magic from Kobold Press with more than 600 new and revised spells and other options:
This tome is not just for wizards, warlocks, and sorcerers. Deep Magic also expands the horizons of what’s possible for bards, clerics, druids, and even rangers and paladins. It offers something new for every spellcasting class.
With these new spells and options, your characters (or villains) can become masters of chaos magic, frost magic, or illumination magic. Seek out hidden colleges and academies of lost lore.
Learn new runes, hieroglyphs, and cantrips to break down the walls of reality — or maybe bend them a little.
Deep Magic Volume 1 contains nothing but magic from start to finish!



Note: We will release additional updates to this module to take advantage of new features released in v12 and 5e system v3.x. Because of the size of this module, it will take some time. Please be patient.
Note: This change will not display correctly if you have already organized the content into manually created folders. You must either clear the folder database from your world or install the module in a new World.
You can install this package directly to your Forge account.