module

Token Action HUD

Endorsements
42
Installs
41.11%
Comments
6
Latest version1.3.12
Minimum Core0.8.0
Compatible Core0.8.9
Last updated19 hours ago
Created1 year ago
Authors
Languages Deutsch
English
French
Korean
Polish
Português (Brasil)
Spanish
中文
日本語
Systems Dnd5e
Dungeonworld
Pf2e
Wfrp4e
Sfrpg
Sw5e
Demonlord
Pf1
Lancer
D35E
Swade
Starwarsffg
Tormenta20
Blades-in-the-dark
Symbaroum
Od6s
Alienrpg
Cthack
Kamigakari
Project source Project URL

This module populates a floating HUD, showing common actions for a controllable token. Supports DND5e, Pathfinder 2E, SWADE, WFRP4e, 3.5 SRD, Pathfinder 1E, Dungeon World, Starfinder RPG, Shadow of the Demonlord, Star Wars FFG, Star Wars 5e, LANCER. The information shown is system dependent. In DND5e, for example, it shows items, feats, ability checks, and spells. its intent is to save GMs and players from having to frequently open character sheets to access actions, and to allow people to focus on the table.

If you have some programming knowledge and would like to add support for your system, please get in touch.

The bar in action:

The bar in action in DND5e

Previous releases are available from Github and if you have any feedback, bugs, or wishes, please let me know.

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Ravenknight
7 months ago

Simply wonderful. No need to have the sheet open. Every attack or feature available just by selecting a token.

Blitz
Member
7 months ago

Tried a few similar modules during my time with Foundry, but this is the one that really does things right for me, fantastic

vaughn-romero
7 months ago

This module is a must for players on laptops or with small displays. Even with a large high resolution display, I find I prefer using the HUD over opening the token character sheet. It just makes selecting an action so much easier.

laurelwood.dnd
3 months ago

This is one of THE most handy modules. In my experience, it saves lots of time in combat because it reduces the clutter and choice paralysis one can experience when staring at a character sheet.

Minas
26 days ago

Nice job. I’m using it for dnd5e, but in our game (Adventures for Middle Earth) we have additional custom abilities and I got an error in this file: dnd5e-actions.js (cannot read property ‘value’ of ‘undefined)

I fixed it with this:
      try
{
if (abilities[e[0]].value === 0)
{
return;
}
}
catch
{
return;
}

Just wanted to let you know that there is a change for a null reference exception here, in case you wanted to make a proper fix. (mine is a crude one, I know) 🙂

Minas
26 days ago
Reply to  Minas

It’s in line 480 by the way.

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