module

PnP - Pointer and Pings

Endorsements
11
Installs
9.69%
Comments
3
Latest version2.6.0
Minimum Core11
Compatible Core11
Last updated3 months ago
Created3 years ago
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Languages Deutsch
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Systems All systems
Project source Project URL
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PnP - Pointer and Pings! 

If you want to buy me a coffee alt-text

Gives all players the option to show a customizable cursor on demand, as well as ping any location with a custom ping! Hotkeys, pings, pointer, everything customizable! As GM you can also move your players view to your pin on demand.

 

NOTE: Don't get too excited, I just took the module maintenance and did some minor bug fixing, the module requires considerable rewriting especially with the new API of v12

Installation

It's always easiest to install modules from the in game add-on browser.

To install this module manually:

  1. Inside the Foundry "Configuration and Setup" screen, click "Add-on Modules"
  2. Click "Install Module"
  3. In the "Manifest URL" field, paste the following url: https://raw.githubusercontent.com/p4535992/foundryvtt-pointer/master/src/module.json
  4. Click 'Install' and wait for installation to complete
  5. Don't forget to enable the module in game using the "Manage Module" button

pnp.gif

Feature Overview

Press buttons, stuff happens! Press a button and a pointer will follow your mouse, while the button is pressed. Press another button and a stationary ping will appear at your cursors position, which will disappear after some time. As GM you can even press another different button and a stationary ping will appear and every players view will get moved to that ping!

Settings Menu

The pointer, pings and buttons are customizable using the settings menu. Here you can choose different images, or videos and apply some basic transformations as well as animations to them. To make setup easier for players the GM can decide to force his settings onto all players! (This will not stop them from changing those afterwards.)

Creating Pointers and Pings

 GM View of the design studio (1). 2. Here you can which custom pointer you want to use as pointer or as ping. Just click on one of the checkboxes. The GM can also create new custom pointer or delete any existing. 3. A small preview of your custom pointer. the red X in the center is the location of your mouse pointer when displaying the pointer on the canvas. This view help to properly position your chosen image relative to your mouse pointer. Clicking on the canvas lets you also choose the image or video file used for the custom pointer. You can choose of all file types compatible with core FVTTs canvas. 4. Configuration panel for your pointer. Configure some basic transformations, like position, rotation and add some animations.

Due to core FVTT limitations it is currently only possible for users allowed to edit world settings to create and delete custom pointer. (Screenshot below)  Beware that this allows them to edit most FVTT settings. It is up to you, the GM, whether you trust your players with that much power!

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GreenThreat
3 years ago

Amazing module as it stands. Would be even cooler if it had the ability to create multiple pointers to replicate MapTool’s features!

vaughn-romero
3 years ago

I prefer this hotkey implementation of pings and pointers over a click-timer. Now I don’t have any false positive pings, which drove me crazy.

ghost
2 years ago

While the Pings module is great, this is a much better solution, in my opinion. Having to hold down the mose always felt clunky to me, and I was often pinging by accident. With this module, that’s a thing of the past, and it’s also easy to show movement by moving the cursor. A very cool module that I wouldn’t want to GM without!
Thank you for developing this!

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