| Latest version | 14.01 |
|---|---|
| Minimum Core | 12 |
| Compatible Core | 12 |
| File size | 0 B |
| Last updated | 3 months ago |
| Created | 5 years ago |
| Authors |
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| Languages |
Deutsch English Español French Italiano Português (Brasil) polski 日本語 简体中文 |
| Systems | All systems |
| Dependencies |
Changelogs & Conflicts |
| Project source | Project URL |
| Report bugs | Bug tracker URL |
A bunch of quality of life improvements to make your games run smoother.

When something is invisible, targeted, in combat, or has the statuses open, I've added orange highlighting to the graphic. Makes it a little easier to see what's highlighted than just the outside border changing.
I can never remember what the icons stand for. I've added the names beside the icon and sorted the statuses alphabetically to make it easier to find what you're looking for. Also added a clear all button to remove all statuses quickly. Highlighted the active statuses in orange to make it more visible, and added a handful of statuses that are frequently used in a 5e game.
Changed the invisible icon to something that more closely resembles a 5e graphic.
The images displayed in the FilePicker and Compendium crops the image if it's not square. Changing the object-fit from cover to contains.

Also added changes to the chat sidebar so that it doesn't have a transparent background. This can be really distracting if you're moving around the map and the chat sidebar is open. Now it has a solid background so you can see the text more clearly.

Added the top 5 dominant colours in a scene, so that you can set the background to a shade of colour that more closely matches the image used.

You can also use this to find the dominant colour in your player avatar and change your player colour to one of the top 5.


Select characters, move to a different part of the map, hold down the M key and click, will teleport all the tokens to the new location. Makes life easier if you have multiple areas on your map and want to move all the tokens there without them seeing everything in between.
Monks Little Details will let you briefly activate another tool by holding down a key. Pressing Shift+key will change the tool. This allows you to switch briefly to other layers such as the Tiles layer to update a tile to visible before releasing the key and switching back to whatever layer you were on before.
When you have a target selected, you can press the T key to release all targets. This is useful if you want to quickly release all targets.
Currently when you open the Main Menu, the only way to close it is to press the Escape Key. This module will allow you to click anywhere on the screen to close the Main Menu. This is useful if you want to quickly return to the game without having to remember that Escape key.
Added the ability to customize the padding of the directory. This is useful if you want a better indication of folder depth. You can set the padding in the settings menu.
Added quick filter buttons on the compendium sidebar to quickly filter by type. This is useful if you want to quickly find a specific type of compendium item.

Changed the filepicker to have a cleaner look and feel for favorites. You can now click the star to favorite a folder and add it to the list of quicklinks. This is useful if you have a lot of folders and want to quickly access a specific folder. This will also save the last folders visited so you can quickly go back to them without having to navigate through the entire directory structure again.

Added a button to the token toolbar that will find your token on the map. This is useful if you lose track of where your token is on the map. If you are the GM it will cycle through all the tokens on the map.

Currently when you get a chat message you get a pip on the side bar icon. This isn't really useful if that tab is open. And if you're on a different tab, the pip disappears after a few seconds. Little Details changes this, so the pip doesn't appear if the chat tab is open, and if you're on a different tab, the pip will remain until you click on the chat tab. This is useful if you want to be able to see when you've received a message without having to switch tabs.
Added a border around the screen to indicate when the game is paused. This is useful if you want to be able to see when the game is paused at a glance. It's not as applicable in v13 since the updates to the pause indication, but it still provides a visual cue that the game is paused.
Added right click to the actor tab button to open the last character sheet you had viewed. This is useful if you want to quickly access the character sheet without having to navigate through the entire directory structure again. And as a player it means you can view your character quickly without having to open the actor directory.
If you stretch your browser between two monitors to get more space, this will now position dialogs and popups centered on one side or the other, instead of in the center where the monitor breaks are. This is useful if you want to be able to see the dialogs and popups without having to move them around every time you open them.
Added an Apply button to the macro editor so you can apply changes without having to close the editor. This is useful if you want to be able to quickly apply changes without closing the editor every time you save.
Added a function to batch update compendium images. This is useful if you have folders of images that you want to use in a compendium and don't want to have to manually update each image. You can now select a folder and it will update all the images in that folder to the compendium. By attempting to match the name of the actor with the filename of the image. If it finds a match, it will update the image in the compendium with the image from the folder. This is useful if you have a lot of actors and want to quickly update their images without having to manually update each one. You can access this from the settings menu.
Added additional module information to Module Management. This will highlight any module dependencies that are missing, and will show what modules are dependent on the module. The tags are also clickable to quickly navigate to other modules.
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Added an additional context menu item to quickly clear a folder. Currently the only options involve destroying the folder in question, but if you only want to remove the contents of the folder, you can now do that without having to manually select each item and delete it. This is useful if you want to quickly clear a folder without having to manually select each item and delete it.
If you want to quickly transform into another Actor, currently you have to drag an actor onto the actor you want changes. Little Details adds context menu items for actors in the Actor Directory or from a Compendium. This allows you to right click and quickly transform into another Actor without having to drag and drop.
Added a transition progress notification to alert you to how long it will take for the transition to complete when you change the darkness level. This is useful if you want to be able to see how long it will take for the transition to complete without having to wait for it to finish.
For documents that have an associated image, there is a button on the menu bar that will copy the image path to the clipboard. This is useful if you want to save the image path for later use, or if you want to share the image with someone else. You can access this from the document menu bar.
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Added a tooltip to the chat message time that will show the full date and time of the message. This is useful if you want to be able to see when a message was sent without having to calculate from the relative time presented.

Monk's Little details used to do a lot of things and it got a bit out of control with the features that were added.
The module shas been split into multiple additional modules that are each responsible for a distinct feature originally provided by Little Details.
Actor sounds have moved to Monk's Sound Enhancements.
Bloodsplats have been moved to their own module, Monk's Bloodsplats
Chat Timer has moved to its own modules, Monk's Chat Timer
The combat image displayed when a token has its turn has moved to Monk's Combat Marker.
Any of the features that revolved around automating combat has been moved to Monk's Combat Details
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: monks-little-details or copy its manifest URL:
And paste it to the input box at the bottom of your window.

You can install this package directly to your Forge account.
I had some overlap with this module and Brunhine’s turn marker module, I was going to ask them about it but it doesn’t seem like they’re active anymore. any chance you could incorporate more of that modules features into here? then I wouldn’t need both. specifically the start marker so players know exactly where they started moving from.