module

Modular A/V — voice & video

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Latest version0.11.0
Minimum Core
Compatible Core
Last updated10 hours ago
Created10 hours ago
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The core of Modular A/V: it replaces Foundry's voice and video client and runs the call, whichever service carries it and whichever module shows it. On its own it works with Foundry's camera dock; add a service module to connect your table.

What to install with it

  • One service, picked per world: Modular A/V: LiveKit (your own LiveKit server or LiveKit Cloud), Modular A/V: P2P (players' browsers linked directly, no server, up to about six players) or Modular A/V: Jitsi (your own Jitsi Meet server). With no service enabled, a GM is told which ones exist.
  • Optional:
    • Modular A/V: Dock for a camera dock with a voice panel
    • Modular A/V: Audio mixer to arrange and level your voice's effects; and effects such as noise cancellation, reverb, echo, EQ and camera backgrounds.
    • Modular A/V: Starter set brings the usual pieces in one install.

What it does

  • Plan your modules (GMs): a window that lays out the call as a chain of effects, service, cameras and theme. It shows what your world runs now and lets you build your next setup, from scratch or from a ready-made build. It then tells you what to install and turns modules on and off for the world, keeping a service on so calls keep working.
  • Mute means mute: nothing you say while muted is sent, in every state of the connection. A reverb or echo you run rings out for up to 3 s of what already went out, unless you turn that off.
  • GM blocks hold: a GM's block is enforced in every player's browser.
  • No surprise camera: a camera effect that isn't running keeps the camera off.
  • Self-healing: it reconnects by itself, with a fresh token each time.
  • Your microphone: its own voice gate for voice activity (automatic, or a level you set), with a choice to hold the microphone off if the gate can't run; push to talk with Foundry's key; and a warning when you speak while muted. Under Voice & Video Settings, Voice, Mix, you set how much of each effect goes out, and whether reverb and delay ring out or cut when your microphone closes.

Settings

  • Voice and video service (world): the service module for this world.
  • Cameras shown by (world, and per player): Foundry's camera dock or a module's, such as the dock.
  • Voice and video settings window (world): Foundry's or a module's.
  • Check GitHub for module updates (world, on by default).

Foundry's own A/V settings (mode, devices, push to talk, relay server) still apply.

Good to know

  • Requirements: Foundry VTT v14. Tested in Chrome, Edge and other Chromium browsers.
  • Conflicts with LiveKit AVClient: enable only one. Coming from it? A GM is offered its server address and key, and each player's saved choices come along once. The migration guide explains why you should replace your LiveKit key afterwards.
  • Privacy: when a GM opens Plan your modules, and at most once a day when a GM loads the world, the GM's browser asks GitHub for the list of Modular A/V modules, to tell of updates and new ones. Players never ask. Turn Check GitHub for module updates off and the window shows the modules this version knows.
  • Licence: MIT.

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