| Latest version | 0.1.0 |
|---|---|
| Minimum Core | |
| Compatible Core | |
| Last updated | 3 hours ago |
| Created | 3 hours ago |
| Authors | |
| Languages |
English |
| Systems |
Dnd5e |
| Project source | Project URL |
| Report bugs | Bug tracker URL |
| Read-me | Readme URL |
| Changelog | Changelog URL |
| License | License URL |
A journal-based Quest, Faction, and Renown manager for Foundry Virtual Tabletop and the D&D 5e game system.
Create quest briefings and faction profiles, assign adventures to individual characters, award currency and items, record successes or failures, and track how each character or adventuring group is regarded by different factions—all without replacing Foundry's native Journals or D&D5e character sheets.
Current release: 0.0.9 · Interface language: English · License: MIT
Install the module · Get started · Quest workflow · Renown guide · Troubleshooting
| Feature | What it does |
|---|---|
| Native Quest Journals | Public briefing, objectives, announced rewards, and a separate private GM Notes page |
| Factions | Public profiles, optional emblems, customizable Renown ranks, and private lore |
| Individual quest progress | One Quest Journal can have different Accepted, Completed, and Failed outcomes for different characters |
| Quest Giving | Assign an available Quest to eligible player-owned Characters, including additional Characters later |
| Success Turn-In | Give each selected Character the full configured currency, items, and personal Renown rewards |
| Failure Turn-In | Mark selected Characters as Failed and apply optional, configurable negative Renown penalties |
| Undo Failure | Correct an accidental failure, restore Characters to an unfinished state, and compensate applied Renown penalties |
| Group Renown | Optionally award or deduct collective Renown for explicitly selected D&D5e Group Actors |
| Reputation Manager | Inspect balances, ranks, and history; make manual adjustments for one or many Actors |
| Native D&D5e sheet integration | Compact Reputation tab on supported Character and Group sheets |
| Active / Finished filing | Automatically organize Quest Journals by administrative state, not by faction or individual outcome |
| Requirement | Supported version |
|---|---|
| Foundry Virtual Tabletop | V14; minimum 14.367, verified 14.368 |
D&D 5e system (dnd5e) |
6.0.x; verified 6.0.6 |
| Character Builder or other modules | Not required |
The Reputation tab is designed for the native D&D5e Character and Group sheets. Third-party replacement sheets may not display the tab, even where the Reputation Manager remains accessible.
Open Foundry Setup → Add-on Modules → Install Module.
Paste this manifest URL into Manifest URL:
https://github.com/hammer-PvP/Hammer-s-Quest-Renown/releases/latest/download/module.json
Install the module, then enable Hammer's Quest & Renown in your D&D5e World under Manage Modules.
Log in as GM. The module creates or maintains its managed Journal folders automatically.
Open the Journal Directory to access its management tools.
You can also obtain release files from GitHub Releases.
Updating an existing World? Back up the complete World with Foundry stopped before updating. The module preserves existing managed Journal IDs, Actor Renown ledgers, quest outcomes, and payout history through its versioned migrations. A backup is still strongly recommended for a live campaign.
For a complete first Quest, follow this order:
When logged in as GM, the Journal Directory adds four buttons:
| Button | Purpose |
|---|---|
| New Quest | Open the Quest Editor |
| Quest Manager | Manage Quest availability, assignment, outcomes, results, and corrections |
| Factions | Create and edit Factions |
| Renown | Open the Reputation Manager |
Managed Quest and Faction Journals also have an Edit Quest / Faction control for GMs. A supported D&D5e Character or Group sheet provides Reputation access through its custom tab or a header control where available.
The module uses two managed root folders:
Journal Directory
├── Hammer's Factions
│ ├── The Eastern Council
│ └── Guardians of the Vale
└── Hammer's Quests
├── Active
│ ├── The Missing Silver
│ └── The Lost Echo Blade
└── Finished
├── Danger in the Skies
└── The Broken Oath
Inactive), whether Characters succeeded, failed, or still have unfinished records.Important: each Quest is one shared native Journal, and a native Journal has only one physical folder. Its location reflects the GM's global administrative status, not the result of any single Character. Finished can therefore contain mixed individual outcomes.
| Global Quest status (GM) | Journal folder | What it means |
|---|---|---|
| Unavailable | Active | Prepared, but cannot yet be given to Characters |
| Available | Active | Can be given to eligible Characters and resolved with Success or Failure Turn-In |
Finished (internally Inactive) |
Finished | Closed to new Quest Giving and Success Turn-In; existing individual results remain unchanged |
| Individual result | Meaning |
|---|---|
| Accepted | Assigned to the Character, not yet resolved |
| Completed | The Character completed the Quest; success rewards were issued according to the Turn-In |
| Failed | A Failure Turn-In recorded failure for that Character |
Finishing a Quest does not fail pending Characters, take away Renown, revoke a previous success, or issue any other reward. The GM can use Fail Turn-In on a Finished Quest to resolve remaining Characters as Failed. To resume successful Turn-Ins, use Reopen (Available) first.
Select Factions in the Journal Directory to create or edit a Faction.
A Faction has:
Faction Profile Journal page.The default ranks are:
| Rank | Minimum Renown |
|---|---|
| Hostile | -25 |
| Unfriendly | -10 |
| Neutral | 0 |
| Friendly | 10 |
| Honored | 25 |
| Exalted | 50 |
These are editable defaults, not fixed rules.
Faction discovery: a Character or Group gains a recorded relationship with a Faction when it receives its first Renown ledger entry for that Faction. A zero-point manual adjustment is a useful way to establish a known Faction without changing the balance. Eligible Players receive read-only access to Faction profiles associated with their known Characters or Groups.
Select New Quest or Quest Manager → Create Quest.
The Quest Editor lets the GM configure:
Players can read the public Quest Briefing, objectives, and announced success rewards when their User has access to the Journal. Item links can use Foundry's native UUID handling, with tooltip details where accessible.
The Quest Editor also has:
After a Success Turn-In, reward definitions are locked to protect previously issued per-Character rewards. After a Failure Turn-In, failure penalty definitions are likewise locked to protect existing failure records. Plan changes before issuing the first corresponding Turn-In.
A new Quest is saved Unavailable with no assigned Characters. Use the Quest Manager to change its availability and distribute it.
Open Quest Manager to search by Quest name, Faction, or status. Each Quest displays its global availability, count of assigned Characters, and counts of active, completed, and failed Characters.
A Character is eligible for Quest Giving only if it is a character Actor with an explicit Owner permission for at least one non-GM User. Merely belonging to a Group does not make a Character eligible. You may assign additional eligible Characters later, even if other Characters already completed the Quest. An already assigned Character cannot be given the same Quest twice.
The module grants eligible recipients Observer access to the Quest Journal, not Owner access. It does not assign Quests automatically to Groups.
Use Quest Turn-In on an Available Quest:
Each selected Character receives its own personal Renown amount for the relevant reward rows. An explicitly selected Group Actor receives the configured collective Renown once per Quest, rather than once per member. Currency and Items are Character rewards; Groups do not receive those items or coins through this operation.
A Character's Completion does not finish the Quest globally. Other assigned Characters can complete it later and receive their own rewards. Payout records help prevent duplicate distribution if an operation must be resumed.
Use Fail Turn-In on an Available or Finished Quest:
The selected Characters become Failed. If no Failure Penalties were enabled, only the outcome changes. If configured, the module applies the selected negative Renown changes. It does not issue success currency, items, or success Renown. Group penalties are never automatic.
A previous Completed outcome is not overwritten by Failure Turn-In.
The Undo Failure action is GM-only and is intended for accidental Failure Turn-Ins.
For the selected Characters, the module restores the previously recorded unfinished state where available, or Accepted for older failures without a prior-state record. Assignments and Journal access remain intact. Applicable Renown penalties receive compensating positive ledger entries; original transactions remain in the audit history. The correction is designed to avoid compensating the same penalty twice.
Undo Failure does not reopen a globally Finished Quest. If those Characters should successfully turn in the Quest afterward, select Reopen (Available) separately.
Undo Failure is not a general Undo Success function. Do not use it to try to withdraw currency, items, or Renown from a previously Completed Character.
The GM can open View Results to inspect individual Character statuses, completed Turn-Ins, Failed Turn-Ins, selected Groups, Renown effects, and recorded failure corrections. Results are read-only and preserve historical records.
Hammer's Quests / Finished and keeps every Character's current result intact.Hammer's Quests / Active; a previous Completed or Failed result does not reset just because the Quest was reopened.Renown is recorded per Actor and per Faction. A Character's reputation is independent from the reputation of a Group Actor, even if the Character is a Group member.
On supported D&D5e Character and Group sheets, open Reputation to see each known Faction's:
current / maxA Character sheet shows only that Character's personal Renown. A Group sheet shows only that Group Actor's Renown. Balances are not automatically combined, inherited, or shared.
Open Renown from the Journal Directory, or Manage from a supported Reputation tab.
GM capabilities include:
Each recipient receives the full amount entered. For example, a +5 adjustment applied to three Characters gives +5 to each, not a total of five points distributed among them.
Players can view their permitted reputation information, but only the GM can change Renown.
Players continue using Foundry's native Journal Directory and supported D&D5e Actor sheets.
Permission model: Foundry Journal permissions belong to Users, not individual Characters. The Character selector personalizes the result panel; it is not an independent, Character-level security boundary. A User who owns several Characters may be able to access a shared Quest Journal through any one of them.
This module stores Quest and Faction data in native JournalEntry documents, and Renown history in Actor flags. It does not require a separate database, duplicate a Journal for each recipient, or depend on Character Builder.
To keep a campaign safe:
Versioned migration logic is included for the module's existing managed campaign records. The Active/Finished filing also preserves native Quest Journal IDs and moves only documents identified as belonging to the module.
| Problem | What to check |
|---|---|
| A Character is missing from Quest Giving | The Actor must be type character and have explicit Owner permission for at least one non-GM User. Group membership is not sufficient. |
| Quest Giving or Success Turn-In is unavailable | The Quest must be Available. A Finished Quest must be reopened first. |
A Quest is in Finished but a Character still shows Accepted |
This is expected: Finish Quest does not automatically fail or complete Characters. Use Fail Turn-In only if a failure is intended. |
| A Character was marked Failed by mistake | Use Quest Manager → Undo Failure, select that Character, and give a reason. Reopen the Quest separately if needed. |
| A Group received no Renown | Groups must be explicitly selected during Turn-In, and the relevant reward/penalty line must target Groups. |
| A Faction is missing from a Character's Reputation tab | That Actor may have no ledger entry for the Faction. A GM can record a zero-point adjustment to establish the relationship. |
| A payout or correction was interrupted | Reopen the operation and use its Resume action; do not create a duplicate operation. |
| The Reputation tab is absent from a custom Actor sheet | The tab targets native D&D5e sheets; try the available Reputation header control or the Journal Directory Renown button. |
If you encounter a bug, include your Foundry version, D&D5e system version, module version, and relevant console messages in a GitHub issue. Please avoid posting private campaign data or player information publicly.
Active and Finished express global Quest administration, not personalized folders per player.For version-specific changes, see GitHub Releases. This README is a feature and usage guide, not a changelog.
Hammer's Quest & Renown is developed by Hammer and released under the MIT License.
Designed for Foundry Virtual Tabletop and the D&D5e system. These are separate projects and are not bundled with this module.
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: hammer-s-quest-renown or copy its manifest URL:
And paste it to the input box at the bottom of your window.

You can install this package directly to your Forge account.