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Arecibo: A World of Adventure for Fate Core System

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Latest version2.0.0
Minimum Core10.291
Compatible Core11.308
Last updated1 year ago
Created2 years ago
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Systems Fate-core-official
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Play Puerto Rican children who have been infused with alien powers in the middle of an island-wide crisis.

Everyone on the island knew that something was amiss when the power went out. In the municipality of Arecibo, frogs and crickets fell quiet, bringing stillness to the night. Slowly but surely, the children started to understand that something far worse than animals dwelled in their tropical paradise. When the island is abruptly blockaded by US Armed Forces, it is up to them to determine what has gone wrong when no adult will listen, and perhaps stop the very end of the world. In the far reaches of space, something stirs in response to the Arecibo message. Deep in the giant caverns of the island, something else answers. Stranger Things and the eldritch meets Puerto Rico in its darkest hours in Arecibo, a Fate World of Adventure by Nicolas Hornyak.

Arecibo requires Fate Core to play. This supplement contains:

  • Streamlined rules to make young characters, including guidelines on appropriate aspects, skills, and stunts
  • Essential background information for running games set in Arecibo, a city on the north coast of Puerto Rico, complete with drop in locations for your games
  • Transmogrification rules in Fate to define the process of character change from a normal human into an instrument of eldritch power
  • Alternate dimensions—and their inhabitants—reachable through Arecibo
  • A complete starter adventure: The Wow Child

Author Nicolas Hornyak wrote Arecibo to honor his Puerto Rican roots in the days before Hurricane Maria, and Arecibo’s stories are now more relevant than ever. 

In Arecibo, somos fuertes. We are strong.

The Fate Adventures & Worlds line provides compact, rich, affordable, gorgeous settings with a ready-to-go adventure for GMs in a pinch. Buy one this afternoon, be ready to run this evening.

Module Contents

  •  A setup tool that will fully deploy the content of this module into a world of your choice. This is the way we recommend you use this module, and it works best if you start with a fresh new world. On first load, click the 'Arecibo' thumbnail to commence the setup process.
  •  Nine linked Journal Entries accessed from the Journal Entries tab, providing the entire contents of Arecibo, a Fate World first released by Evil Hat Productions as a PDF.
  • Three sample player characters and associated tokens, found in the "Player Characters" folder in the Actors Directory. Instructions for creating your own character using the tools here in this FoundryVTT module, in the Journal Entries.
  • Nine linked NPCs with tokens for use as player or GM characters.
  • One Rules & Tokens page displaying the Fate Core quick reference: the Fate Ladder, the four actions, the four outcomes, invoking aspects, and compelling aspects, as well as 23 unassigned tokens.
  • One map of Arecibo as drawn by a child (and surprisingly accurate!)
  • More illustrations using high-resolution art for scene backgrounds.
  • Twenty unlinked actors/tokens for use with Arecibo or other cosmic kid adventures, stored in the Actors Directory under the 'Tokens RAW' folder.
  • All actors, journals, and assets are available in Compendiums within the game world. Available to expand on your techno-magical kid adventures or re-import fresh versions of all included content.

Foundry VTT Release

This release is intended for use with the Fate Core Official system for Foundry VTT and requires that users already have a Foundry VTT Software License

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