| Latest version | 1.0.0 |
|---|---|
| Minimum Core | 12 |
| Compatible Core | 14 |
| File size | 158.35 KB |
| Last updated | 3 weeks ago |
| Created | 1 year ago |
| Authors | |
| Languages |
English Português (Brasil) |
| Systems |
Dnd5e |
| Project source | Project URL |
| License | License URL |
Cursed Energy replaces the classic spell slot mechanic with a unified energy pool inspired by Jujutsu Kaisen.
All spellcasting classes now draw from Cursed Energy (CE) instead of slots, creating a single, flexible resource that grows with level and caster type.
Unified CE Pool
Every caster has a maximum CE value based on level and caster category (full, half, third, misc).
Slots are no longer consumed — everything runs on CE.
Automatic Costing
Each spell consumes CE depending on its level (configurable curve). Rituals and cantrips can also have custom multipliers.
UI Integration
Compact badge in the actor header (CE value/max, increment/decrement, category switch).
Large bar under Hit Dice/Resources.
Tooltips on spells show CE cost.
Visual dimming for spells you cannot afford.
Migration Tool
One-click button to populate CE on all actors, hide slots, and enforce CE usage globally.
Rest Recovery
Long Rest: restores full CE.
Short Rest: restores a fraction (25% default, 50% for warlock-like casters).
Customization & Overrides
JSON configs for cost curves and class → category mapping.
Per-spell CE cost overrides.
Actor-specific caster category overrides.
Option to hide slots globally or per-actor.
/ea chat command for manual control (+5, -10%, set 30, max, etc.).
Playground (Simulator)
A separate window to experiment with levels, categories, recovery fractions and see CE tables.
Can apply results directly to selected actors.
“Black Fist” mechanic — a unique feature inspired by Jujutsu Kaisen, interacting with CE flow.
New spells/feats directly adapted from the series.
Progression bonuses — systems that grant extra CE or special points per level.
Additional features to complement the core system (unique items, passive traits, CE-enhanced abilities).
Deeper integration with popular sheets and automation modules (e.g. Tidy5e, DFreds, Token Action HUD).
This is the first release.
If you’d like to follow updates early and give feedback or suggestions, please consider supporting me on Patreon.
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: cursed-energy or copy its manifest URL:
And paste it to the input box at the bottom of your window.

You can install this package directly to your Forge account.