| Latest version | 3.0.9 |
|---|---|
| Minimum Core | |
| Compatible Core | |
| Last updated | 4 weeks ago |
| Created | 3 months ago |
| Authors |
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| Languages |
Deutsch English Español Polski Português (Brasil) 中文 日本語 한국어 |
| Systems | All systems |
| Project source | Project URL |
| Report bugs | Bug tracker URL |
| Read-me | Readme URL |
📚 Wiki / How-To • 🐛 Issues / Bugs • 📜 Changelog
Enhance your game's conditions. Run a macro when they are applied/removed and other goodies.

It's not enough to show your players when they're poisoned — you want to really drive it home by linking the condition so they can wallow in misery as they fail their ability checks.
This feature allows you to create your own status effects and link them to reference entries (Journal, Item, or compendium) with further info on that status effect.
Thanks to everyone that supports this project.
Thanks to everyone that supported the original project. You can see who on CUB's contributors.
Thanks to everyone that supported the forked project. You can see who on CLT's contributors.
The original project acknowledged that many of the functions found in the Combat Utility Belt are inspired by Roll20 API scripts written by @RobinKuiper.
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: condition-lab or copy its manifest URL:
And paste it to the input box at the bottom of your window.

You can install this package directly to your Forge account.