Essentially, Triggered implements a flow of "When X does Y, do Z".
X can be any FoundryVTT actor. Y is rolling a specified number on a D20. Z is either a Sequencer animation, or a Macro.
These values are set from the module settings menu - bear in mind that if you are using a webm animation, the location is calculated based on the ./data path. This module also depends on Sequencer.
Notes
My development knowledge is limited (especially in js), so this was largely possible thanks to ChatGPT and Youtube. I've not extensively tested this - so if you hit any issues, please do let me know and I'll try to get them resolved.
