module

Battle Transitions

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Latest version2.0.14
Minimum Core12
Compatible Core13
Last updated6 months ago
Created1 year ago
Authors
Languages English
Systems All systems
Project source Project URL
Read-me Readme URL
License License URL

 

Battle Transitions gives you the tools to build your own dynamic scene transitions like you might see in your favorite JRPG-style game.

 

Transition sequences can be triggered via macro, or preconfigured on individual scenes to be activated either in the context menu of the navigation bar, or automatically any time the scene is activated.

 

 

Documentation and information on use can be found in the github repository's wiki:
https://github.com/Unarekin/FoundryVTT-Battle-Transitions/wiki

 

A list of currently supported transition types with simple examples of their use can also be found in the wiki:
https://github.com/Unarekin/FoundryVTT-Battle-Transitions/wiki/Examples

 

 

If you want to really embrace the console RPG feel, consider these other modules also by yours truly:

  • MicroMap - Simple configurable minimap that can show either a static image or a scene (even if it is not currently the active scene)
  • Sprite Animations - Easily change displayed images for tokens and tiles, allowing for seamless changes between animations
  • Sprite Shadows - Automatically add shadows to your tokens and tiles
  • Token Nameplates - Change how names for tokens are displayed, and add additional nameplates

 

 

     

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