Automated Conditions 5e

Latest version11.315312.7
Minimum Core11
Compatible Core11.315
Last updated2 weeks ago
Created1 year ago
Languages English
Português (Brasil)
Systems Dnd5e
Project source Project URL
Report bugs Bug tracker URL
Changelog Changelog URL
License License URL

A small module for Foundry and Dnd5e which uses dnd5e system Hooks to add the correct config options for Rolls, trying to automate the most common Dnd5e Conditions.

Rolling with Core, will indicate the correct button to press, on Attack Rolls, Damage Rolls, Saving Throws, Ability Checks, Skill Checks and Death Saves, according to the 5e ruleset.

Fast Forwarding the rolls (holding SHIFT) will roll with advantage/disadvantage or when needed critical damage correctly.

- For dnd5e v3.x, use manifest:
- For dnd5e v2.x, use manifest:

  • When any of the following Conditions are enabled, AC5e will suggest advantageMode or damageMode accordingly:
    • Blinded: <Disadvantage on attacks and grants Advantage to attacks from others>

    • Exhaustion 1: <Disadvantage on ability checks (and skill checks as a result)>

    • Exhaustion 2: <same as above>

    • Exhaustion 3: <++ Disadvantage on attacks and saving throws>

    • Exhaustion 4: <same as above>

    • Exhaustion 5: <same as above>

    • Frightened: <Disadvantage on ability checks and attack rolls>

    • Invisible: <Advantage on attacks and grants Disadvantage to attacks by others>

    • Paralyzed (or Paralysed): <Auto fail (-99) strength/dexterity saves and attacker within 5ft of the creature deals critical damage>

    • Petrified: <Grants Advantage on attacks by others, auto fail strength/dexterity saves>

    • Poisoned: <Disadvantage on attacks and ability checks>

    • Prone: <Disadvantage on attacks, grants advantage on attacks by others if within 5ft, otherwise grants disdvantage>

    • Restrained: <Disadvantage on attacks and dexterity saves, grants advantage on attacks by others>

    • Stunned: <Auto fail strength/dexterity saves, grants advantage on attacks by others>

    • Unconscious: <Auto fails strength/dexterity saves, grants advantage on attacks by others, crit if hit within 5ft ++ Prone>


  • Settings added
    • Expanded Conditions (default off)

      • Dodging: Attacker disadvantage if target not incapacitated, restrained and can see attacker. Also advantage on dex saves.

      • Hiding: Advantage on attacks rolls.
    • Armor automation (default off)

      • Ability Checks, Saves and Attack Rolls for (STR || DEX) based rolls, if the Actor is not proficient in the equipped suit of Armor.

      • Imposes disadvantage on Stealth checks when the relevant property of the Armor is selected.
      • From dnd5e v3.1.2 onwards, any Equipment type Item can impose stealth disadvantage too, not only suits of armor.
    • Range automation (default off)
      • Attacking with a ranged weapon at long range imposes disadvantage on the roll (Long Range).

      • Attacking with a ranged weapon, when an enemy is adjacent, imposes disadvantage on the roll (Nearby Foe).

        • Added a separate settings for Nearby Foe (default off).
      • Attacking with a ranged weapon at a distance longer than the long range, imposes a fail on the roll (Out of Range).

      • Crossbow Expert (Ignores Nearby Foe disadvantage). To use add on the Actor, either:

        • AE with a flags.automated-conditions-5e.crossbowExpert| Override | 1 or

        • Item named Crossbow Expert.

      •  Sharpshooter flag (Ignore Long Range disadvantage). To use add on the Actor, either:

        • AE with a flags.automated-conditions-5e.sharpShooter | Override | 1 or

        • Item named Sharpshooter

    • Show AC5e tooltips for both Roll Dialog and Chat messages or any combination of these (default both).
    • Exhaustion automation (default on)
      • If you want to not automatically process Exhaustion conditions uncheck this. Doing so will allow for other exhaustion modules to alter exhaustion automation or your own rules (eg check Alternative Exhaustion 5e).
    • Encumbrance automation (default off)
      • Dnd5e v3.x system offers a setting for Encumbrance rules. If that is set to Variant, and you turn this AC5e setting on, ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution will have disadvantage.
    • Targeting options (default From source only)
      • When 0 or more than 1 targets are selected, AC5e will not be able by default to calculate correctly advantageMode/damageMode as this is done based on the first of the game.user.targets only. There is now a setting for the GM to decide how AC5e will deal with targeting and rolling an Attack or Damage, or try to Use an Item that has an attack and Target any of the Individual target options in its details tab. The options are as follows:
        • From Source Only: The advantageMode/damageMode will be calculated based on effects/conditions etc on the Source actor only (default option),
        • Do nothing: No calculations whatsoever will take place,
        • Enforce targeting: Will cancel the incoming Roll or Item use, and display a warning for the user to target 1 Target (Use with caution).
    • For D&D5e v3.1 
      • Added dnd5e.preRollConcentration hook to deal with conditions affecting concentration saving throws.
        • Exhaustion 3-5 applies disadvantage.
        • Heavy Encumbrance applies disadvantage.
        • War Caster named Item applies advantage.


  • Compatible with
    • Core highlights the correct buttons to press depending on the conditions on attacker and target, and Fast Forwards correctly.

    • MidiQOL (saves from items are a WIP).

    • Ready Set Roll (AC5e tooltips on dual cards is a WIP).

    • Group Rolls, not thoroughly tested, but should be compatible.


  • Credits
Notify of
Inline Feedbacks
View all comments
Would love your thoughts, please comment.x