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Landing Page Maker

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Latest version1.0.1
Minimum Core13
Compatible Core14
Last updated11 hours ago
Created12 hours ago
Authors
Languages English
Korean
Systems All systems
Project source Project URL

Landing Page Maker

Landing Page Maker is a visual editor for creating interactive campaign interfaces inside Foundry VTT. Build a welcome screen, a character archive, a mission board, or an interface around a playable map. Start with one of 17 editable templates, use individual prepared parts, or compose a page with your own artwork.

Arrange images and text directly on the Scene, then connect them to Actors, campaign records, and click actions through the editor. Your own illustrations can become working menus, character cards, or quest displays without writing HTML, CSS, or JavaScript for those connections.

Key Features

17 Editable Starting Templates

  • Choose designs including Signal Archive, Clear Sky Term, Hangar Seven, The Ironpass Expedition, Moonless Archive, Silent Orpheus, and REDLINE FM.

  • Depending on the template, prepared sections include character dossiers, campaign information, record boards, and theaters. Replace their content and edit the composition.

  • Start with a blank page when building your own layout. Supplied parts remain available to insert individually.

Edit Directly on the Scene

  • Move, resize, rotate, and select multiple elements. Use exact coordinates, alignment, even distribution, snapping, and smart guides.

  • Organize layers with folders and nested groups. Select covered elements through the overlap picker and edit individual pieces inside a group.

  • Undo and redo changes, preview the player view, and check missing connections before publishing.

Artwork and Typography

  • Adjust image framing, position, zoom, masks, and frame decoration. Let character artwork extend beyond its frame or apply a fixed 3D tilt to an image or card.

  • Edit text on the canvas, style individual words, curve headings, and add outlines, shadows, or glow. Configure wrapping and text fitting for long names.

  • Place custom artwork behind editable text and buttons, or put a Click Area over part of an existing illustration.

Custom Components and Repeated Layouts

  • Combine ordinary elements into your own components. Expose useful group fields, such as a title, picture, or color, for convenient editing.

  • Design one card or row and repeat it for collection entries or Cast roles. Connect its text and images to the corresponding fields while keeping your own decoration.

  • Use vertical, horizontal, grid, or balanced-column layouts, with scrolling, clipping, or growth. Add search, category filters, and a selected entry's detail view.

States and Campaign Controls

  • Choose different artwork and styling for supported selected, checked, or completed states. A quest's completion stamp can follow its actual status.

  • Create shared page values and counters, connect checkboxes and checked-item counts, and use visibility conditions or local panel switches.

  • Copy appearance, behavior, and state appearances separately between compatible elements.

Cast Roles and Actor Connections

  • Drag an Actor from the sidebar onto a compatible element to assign a Cast role. Connected names, portraits, and figures follow the assigned character.

  • Give roles separate illustrations and framing. Character-selection buttons can switch a shared portrait and its connected details together.

  • Enter custom figures or use supported Actor metrics. Available automated values depend on the game system and metric integration.

Click Actions and Navigation

  • Open Journals, Actor or Item sheets, images, websites, and Scenes; run prepared Macros; or navigate to another landing page.

  • Create several sections within one page, with navigation controls and shared elements. Sequence multiple actions with supported completion timing.

  • Play sounds, send chat messages, or roll a table. With the corresponding modules installed, open Stylish Shop, Stylish Relationship Tracker, or Smartphone Widget, and play Cinematic Cut-ins.

Motion and Live Information

  • Add entrance animations, ambient motion, hover reactions, and section transitions. Save effect combinations for reuse.

  • Use supported video files as muted, looping artwork. Build slideshows with individual image framing, navigation, and matching text sequences.

  • Display real-world or Foundry world time, the current music title, and the next session's date or D-day count.

Campaign Records and Quest Logs

  • Maintain mission boards, glossaries, session logs, notices, and checklists as editable collections, separate from their visual layouts.

  • Add images, linked documents, categories, and custom text, number, date, or checkbox fields. Quest records can include conditions, clues, and progress.

  • Bulk-add or duplicate entries, drag to reorder them, and control visibility and NEW markers.

Theater for Live Sessions

  • Prepare backgrounds or handouts with titles and captions, then select scenes for the audience during play. Each picture does not need its own Foundry Scene.

  • Use the GM's thumbnail tray and private cue sheet to guide the presentation. The selected image and captions are shared with its audience.

  • Edit the theater frame and controls as parts of your page. Reconnecting viewers receive the active presentation.

Wrap a Map

  • Surround a playable map with portraits, campaign information, and controls while tokens remain usable in the center.

  • Use surround designs including Ironpass Expedition, Signal Archive, Obsidian Atlas, and REDLINE FM. A Map Surround Set shares one editable frame across several maps.

  • Prepare layouts for different map proportions and attach parts to map edges or margins. Setup creates managed Scene copies and preserves the originals.

Quick Content Editing

  • Quick Fill brings Cast assignments, prepared component fields, page values, and exposed design controls together.

  • Quick Edit provides editing controls on supported live-page content. Manage entries updates collection records without rearranging the page.

Player Views and Translated Pages

  • Display a page on its Scene or in an immersive view, and add it to the player menu opened with B by default. Choose all players or selected users as the audience.

  • Set individual parts to GM-only or player-only visibility, hide chosen Foundry interface areas, and open Journals in themed windows with normal document permissions.

  • Write translations within the same page and show the available version matching a viewer's Foundry language. Missing text falls back to the base language; translation is manual.

Save and Reuse Your Designs

  • Save components in My Blocks and complete designs in My themes. Reuse them as independent copies in new pages.

  • Export and import pages or themes as JSON. Media files and linked Foundry documents are managed separately.

  • Duplicate pages before a redesign. Local recovery drafts can help resume interrupted work in the same browser and account.

Technical Specifications

  • Compatibility: Foundry VTT v13 and v14.

  • Game systems: General page creation works independently of the game system. Actor metric support varies by system.

  • Dependencies: No other module is required for basic page creation. GlitchSmith Library supplies optional Actor metric choices; integrations require their corresponding modules.

  • Interface languages: English and Korean.

Access and Installation

Landing Page Maker is a premium module available through GlitchSmith's Patreon. See Patreon for current access details and the installation guide.

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