| Latest version | 1.0.0 |
|---|---|
| Minimum Core | |
| Compatible Core | |
| Last updated | 12 hours ago |
| Created | 12 hours ago |
| Authors | |
| Languages |
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| Systems | All systems |
| Project source | Project URL |
| Report bugs | Bug tracker URL |
| Read-me | Readme URL |
| License | License URL |
Selective fog of war exploration for Foundry VTT. Decide, user by user, who keeps the memory of the map they explored — and share the scout's discovered map with the rest of the party in one click.
Part of the Crónicas Bárdicas line by GegesVTT. Works standalone; no other module required.
Foundry already stores fog exploration per user — every user has their own FogExploration document for every scene. What is global is the scene's on/off switch: either everybody remembers the map, or nobody does.
GG Fog Scout makes that switch per user. The ranger who scouted ahead keeps the map in their head. Everyone else sees only what their tokens can see right now.
Configure explorers — Module Settings → GG Fog Scout → Configure explorers, or the binoculars button on the Lighting scene controls (GM only).
Share a map — the map-pin button on the Lighting scene controls. Pick a source user, pick the recipients, confirm. This overwrites the recipients' exploration on the current scene and cannot be undone.
The scene itself must have Fog Exploration enabled (Scene Configuration → Lighting). If it is off there, nobody explores, regardless of this module.
const api = game.modules.get("gg-fog-scout").api;
api.isExplorer(user); // boolean
await api.setExplorer(userId, false); // take exploration away
api.getExplorerMap(); // { userId: boolean }
await api.shareExploration(fromId, [toIds]);
api.openExplorers(); // config window
api.openShare(); // share dialog
Handy macro — give exploration to exactly one player:
const api = game.modules.get("gg-fog-scout").api;
const scout = game.users.getName("Fruti");
for (const u of game.users) if (!u.isGM) await api.setExplorer(u.id, u.id === scout.id);
Foundry VTT v13+, system agnostic.
Map sharing uses canvas.fog.sync, which Foundry documents as experimental and may remove without a deprecation warning. It is isolated in a single guarded function: if it disappears, sharing reports itself unavailable and the rest of the module keeps working.
node tests/smoke.mjs
Simulates FogManager and asserts the patch contract without needing an open world.
MIT © Geges
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: gg-fog-scout or copy its manifest URL:
And paste it to the input box at the bottom of your window.

You can install this package directly to your Forge account.