module

Phil's PF2e Action Colours

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Latest version2.0.0
Minimum Core13
Compatible Core14
Last updated2 months ago
Created10 months ago
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Languages Deutsch
English
Systems All systems
Project source Project URL
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Phil's PF2e Action Colours

Visualizing the Pathfinder 2e 3-Action Economy directly on the ruler in Foundry VTT.

No more counting squares! Phil's PF2e Action Colours acts as an intelligent visual guide during combat. It automatically calculates movement costs based on your character's speed and displays clear, color-coded bands for each action directly on the drag ruler.

The spiritual successor to the legendary Drag Ruler, reimagined and highly optimized for Foundry V13 & V14.


Key Features

  • 🚦 3-Action Economy Colors: Instant visual feedback while dragging tokens:
    • 🟢 Green: 1 Action (Stride)
    • 🟡 Yellow: 2 Actions (Double Stride)
    • 🟠 Orange: 3 Actions (Triple Stride)
    • 🔴 Red: Unreachable / Out of Range
  • 🧭 Smart Routing (A* Pathfinding): Tokens automatically path around walls and obstacles when dragged using high-speed pathfinding (Binary Heap + Octile Heuristic). No more clipping through walls! (Automatically relaxes on gridless maps for smooth free movement).
  • 🦅 Multiple Speeds & Native PF2e Sync: Automatically reads your character's speed modifiers directly from system.movement.speeds. Right-click while dragging to switch between Land, Fly, Swim, Burrow, or Climb modes.
  • 👻 Ghost Trail: Hover over any token during combat to reveal the exact, pixel-perfect path it moved during its turn.
  • ⚡ Teleport Mode: Hold Alt while dragging to bypass wall collision and instantly drop-teleport the token without walking animations.
  • 🚀 High Performance: Extremely fast ($O(log n)$ complexity) overlay native to core Foundry measurement, delivering 10x–50x faster calculations than legacy tools.

What's New in Recent Updates (v1.6.x)

  • Foundry V14 Support: Fully updated and verified for Foundry V14 rendering performance and canvas pipelines.
  • Pixel-Perfect Ghost Trails: Completely overhauled trail rendering with relative offset calculations to ensure flawless alignment for all token sizes (1x1, 2x2, 3x3, etc.) without staircase/zig-zag artifacts.
  • Movement Action Control: Integrated right-click popup menu during token movement for instant switching between flight, swim, and land movement speeds.
  • Optimized Wall Collision: Standardized collision checks to prevent GPU buffer warnings and eliminate phantom lines through walls.
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