| Latest version | 0.3.1 |
|---|---|
| Minimum Core | 12 |
| Compatible Core | 12 |
| Last updated | 1 year ago |
| Created | 1 year ago |
| Authors |
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| Languages |
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| Systems | All systems |
| Project source | Project URL |
Surge Dice - A Narrative Dice Pool is a Foundry VTT module that introduces an element of unpredictable magical energy into your game, represented by a shared pool of "Control" and "Chaos" points. This system reflects a dynamic push and pull of magical forces, inspired by the Destiny Dice mechanic from the Star Wars™ Roleplaying Game by Fantasy Flight Games. It is designed to be system-agnostic for various TTRPGs like D&D 5e or Pathfinder 2e.
Coffee helps me stay up to 2am to write these modules. Thank you for the lack of sleep in advance!
Check out my other module(s):
https://github.com/BragginRites/surge-dice/releases/latest/download/module.json
At the beginning of each game session, all participants collectively roll a single Surge Die (a special 10-sided die). The result of this roll determines the initial state of the Surge Pool for the session.
The Surge Die has five distinct types of faces, each appearing twice. The full array of faces on the 10-sided die is as follows:
['++', '+', '', '-', '--', '++', '+', '', '-', '--']
++ (Double Plus): Grants +2 Control points to the Surge Pool.+ (Single Plus): Grants +1 Control point to the Surge Pool. (Blank): Indicates a momentary balance; no points are added to Control or Chaos.- (Single Minus): Grants +1 Chaos point to the Surge Pool.-- (Double Minus): Grants +2 Chaos points to the Surge Pool.These points are added to a shared resource, visible to all players, representing the current levels of Control and Chaos.
The Surge Pool is a communal resource that tracks:
Any participant (players or the Game Master/GM) can interact with the Surge Pool to influence the magical tides. The fundamental mechanic is that using one type of point generates the other:
While a common convention is for players to primarily spend Control Points and the GM to primarily spend Chaos Points (as illustrated in the example uses below), this is not a strict rule. Tables should feel free to allow any participant to spend any type of point if it suits their game's style and narrative.
The specific narrative effects of using these points are determined by the group and the GM.
This system can be used to influence the flow of events in the game. The uses below are examples of how points are typically spent.
This README.md provides a foundational understanding of the Surge Dice mechanics. GMs are encouraged to adapt and detail the specific mechanical implementations of Control and Chaos point uses to best suit their chosen game system and campaign style.
The core concept for Surge Dice is inspired by the Destiny Dice mechanic found in the Star Wars™ Roleplaying Game by Fantasy Flight Games.
For issues, bugs, or feature requests, please submit them via GitHub Issues.
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: surge-dice or copy its manifest URL:
And paste it to the input box at the bottom of your window.

You can install this package directly to your Forge account.