| Latest version | 2.1.0 |
|---|---|
| Minimum Core | 13 |
| Compatible Core | 13 |
| Last updated | 1 year ago |
| Created | 3 years ago |
| Authors |
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| Languages |
Deutsch English Español Polski Português (Brasil) 中文 日本語 한국어 |
| Systems | All systems |
| Project source | Project URL |
| Report bugs | Bug tracker URL |
| Read-me | Readme URL |
Enhance your game's conditions. Make them be applied automatically via a set of triggers, run a macro when they are applied/removed and other goodies.
I won't be updating this module to V13. Trying to keep it system-agnostic was a mistake due to how some systems interact with the conditions and opened a giant can of worms that I don't have the time to keep fixing.
For anyone that depended on this module that didn't care about Triggler, the best way to move forward is to create World Scripts to change CONFIG.statusEffects directly as you see fit, since that will have the lowest chance of breaking and will be simpler to maintain in the long run.
For those that really needed Triggler, it might be easier to just run things manually unless you really want to get into programming.
If you are interested in picking this project up, message me on Discord.
This feature allows you to create your own status effects and link them to reference entries (Journal, Item, or compendium) with further info on that status effect.
Trigger the addition or removal of Conditions, and/or the execution of Macros based on changes to actor/token properties such as HP
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: condition-lab-triggler or copy its manifest URL:
And paste it to the input box at the bottom of your window.

You can install this package directly to your Forge account.