module

Token Color Marker

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Latest version6.0.0
Minimum Core14
Compatible Core14.363
Last updated4 months ago
Created4 years ago
Authors
Languages English
Systems All systems
Project source Project URL
Read-me Readme URL

Adds a token HUD button to place a color marker for easy identification. It works for the "DnD5e", "Pathfinder", "Pathfinder Second Edition", and "Starfinder Second Edition" systems. It also works for the "worldbuilding" system so it may work for other systems not mentioned here.

Usage

Token Color Marker works in a similar way to assigning a status effect. Open the color marker palette and select a color as shown below.

Add Color Marker

Remove a color marker by selecting it again from the color marker palette. Multiple color markers can be applied at once.

Multiple/Remove

Token Color Marker comes with some module settings. The Token Color Marker button can be disabled, so it no longer shows on the token. The button can be set to only display for the GM. The GM can also create new and modify existing color markers.

Module Settings

The "My Color Settings" button in module settings will open the color customization window. The name of a color marker can be modified here along with the hex value. The color picker column shows the color and opens a color picker. The trash icon is used to delete. The "Add Color" button adds a new color marker with a random color. The image below is an example of adding "Pink" to the color marker palette.

Text can now be added to a color marker up to a maximum of 3 characters. The text color can be customized. An image can also be added as a marker by selecting the "Add Image" button. The up and down arrows can be used to change the order of the color markers on the palette.

PF2e & SF2e systems Only

There is a setting to add the icon in the target section of the chat messages. this is only availible on pf2e & sf2e systems

In this example, Monster1 has the green token color marker active.

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