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Tinker, Tailor, Goblin, Die

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Latest version1.0.3
Minimum Core12
Compatible Core14
Last updated4 months ago
Created1 year ago
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Designed using Foundry D&D 4.0.3

Tinker, Tailor, Goblin, Die is a 1- to 2-hour adventure designed by Kat Kruger for five 2nd-level characters. The adventure features social interaction, exploration, and combat. Scaling suggestion are included for weaker or stronger parties.

Background

Rhogar Drachedandion (RO-gar DRAK-uh-DAN-dee-on) was an eccentric and well-traveled dragonborn merchant who recently passed away. He spent his lifetime accumulating furnishings from around the realms and across the planes with which to decorate his mountain­top manor house.

Although he acquired a great wealth in possessions, he had a dearth of friends or even those he would call acquaintances. For in the valley below his vast estate is the little hamlet of Harborage, home to goblins who have tak­en refuge from hostility to resettle the area in peace. They feared the dragonborn merchant and would shutter them­selves away whenever he came down from the mountain.

Upon his death, the Drachedandion Estate fell into disrepair for many years until a halfling rogue stumbled upon it. After attempting to loot the manor of some of its treasures and being met with a ghostly presence, he turned his attention to Harborage. There, he forged a property deed that transferred ownership of the estate to a tinkerer goblin for a modest sum of gold.

The adventures are hired to explore the manor before its new owner - the goblin tinkerer - moves in. She's afraid the mean old dragonborn may have left traps in the manor, or worse. As the adventures make their way through the manor, they encounter four creatures - a mimic, an awakend tree, a suit of animated armor, and a gargoyle. They may also encounter Rhogar's ghost.

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