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The Coalition’s Emperor prosecutes his Crusade for Humanity—seeking to absorb non-arcane human societies and purge all others—encroaching on both the Tomorrow Legion’s potential allies and enemies, accelerating the pace of events set in motion by the Fall of Tolkeen. Corporate states, despotisms, and wild barter towns all employ unbelievably high-tech might.
Threats such as the Coalition States, Free Quebec, and Pecos Empire abound as do potential allies in places like the New West, Great Lakes Kingdoms, and Texas Free Lands; then there are the enigmatic forces of Archie Three, the Shemarrian Nation, and the Republicans to contend with.
Savage Worlds Rifts® North America: Empires of Humanity shines the spotlight on the sci-fi aspects of Rifts®. New Mutant Animal races expand beyond Dog Boys while a new Iconic Framework allows players to design their own robot characters from scratch. Treatment Edges offer state-of-the-art possibilities for Juicers while expanded Combat and Professional Edges give gunfighters and mercenaries their day in the sun.
Extensive new gear options and rules—for power armor, vehicles, guns, explosives, cybernetics, bots, and more—give players and Game Masters more toys than they can handle. The intrigue-laden Plot Point Campaign Ex Machina reveals the hidden history of the Great Cataclysm to the players, while new Savage Tales and over 20 new foes give Game Masters more technological threats to unleash on the Tomorrow Legion.
This module depends on Rifts® for Savage Worlds: The Tomorrow Legion Player’s Guide . We also suggest owning the Savage Worlds core rules for full functionality, as this book is designed for use with Savage Worlds Adventure Edition. Of course this module is compatible with the full range of other Rifts® for Savage Worlds FoundryVTT modules.
Rifts® and Megaverse® are Registered Trademarks of Palladium Books, Inc. All character names and likenesses are copyright and trademarks owned by Palladium Books, Inc. and used under license.
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