| Latest version | 3.1.1 |
|---|---|
| Minimum Core | 14.359 |
| Compatible Core | 14.365 |
| File size | 30.38 KB |
| Last updated | 5 days ago |
| Created | 5 years ago |
| Authors |
|
| Languages |
Deutsch English Polski Português (Brasil) 日本語 |
| Systems | All systems |
| Project source | Project URL |
| Report bugs | Bug tracker URL |
| Read-me | Readme URL |
| Changelog | Changelog URL |
| License | License URL |
Status Icon Counters allows setting and displaying a counter on any token's status effects.
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The module has several options. The font size and color should be self-explanatory.
The mouse rebind option changes the click behavior as follows:
The number key rebind behaves as follows:
Holding the Alt key during any bind modifies the effect's duration instead of the counter value (or vice versa, if the counter uses the duration by default).
Using Ctrl + Left click on an active status effect opens its advanced counter configuration. The following options are available:
Saving the configuration as default will reapply these settings (except for the value) every time an effect for that status is created. Otherwise, the settings are only applied to this specific effect and will be reset when it is removed.
System developers can define their own counter types and defaults for each effect. Read the development section on the project repository to find out how.
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: statuscounter or copy its manifest URL:
And paste it to the input box at the bottom of your window.

You can install this package directly to your Forge account.
Hello! Thank you for creating this mod!
I have a question and I’m sorry if it is already possible following the Read Me, but I am not a programmer, so it is a bit difficult to follow.
My question is whether it is possible to utilize the counters to add an additional effect for a character.
For example, A monster gets stronger the more poisoned it gets, each stack giving it +1 to its armor class.
Thank you for your time and I’ll be waiting patiently for your answer