module

Situational Awareness

Endorsements
0
Installs
0.00%
Comments
0
Latest version0.3.2
Minimum Core14
Compatible Core14
Last updated5 hours ago
Created5 hours ago
Authors
Languages English
Systems All systems
Project source Project URL
Report bugs Bug tracker URL
Read-me Readme URL
Changelog Changelog URL
License License URL

A game system independent extension of Foundry's Fog of War to visually help players track who they have in close proximity and what they have seen.

 

Showcases Proximity and Last Known Positions for Hostile, Neutral and Friendly Tokens

Proximity Awareness

Allies close to a player's token stay visible regardless of Fog of War, tinted like explored fog.

Proximity Awareness Settings

Setting Values Default Description
Proximity Awareness on/off, on Proximity awareness on or off
Proximity Range 1-20 2 The range in grid spaces from the player token where proximity awareness is active
Proximity Targets Only tokens owned by players / Friendly and owned by players / All tokens Friendly and owned by players Tokens affected by proximity
Walls Block Proximity on/off, off If proximity is blocked by walls

Last Known Positions

When a tracked token leaves a player's direct line of sight, a marker stays where it was last seen. By default, hostile and allied tokens are tracked, but that can be expanded to all kinds of tokens. Markers clear when the token or its empty spot is seen again or the Game Master hides or delete the token.

  • Reset Fog of War on a Scene clears the scenes markers
  • In Token control, the button Clear removes all markers

Last Known Positions Settings

Setting Values Default Description
Last Known Positions, on/off on Last known positions on or off
Tracked Tokens Hostile, Hostile and neutral, All other tokens Hostile Type of tokens tracked
Track Allies on/off on Track Allies on or off
Share Sightings With Party on/off on All players share markers
Marker Lifetime 0-100 0 Number of rounds a marker stays visible. 0 never expires
Clear Empty Markers on/off on Markers clear when the token or its empty spot is seen again
Clear Delay 0-30 2 Seconds an empty marker is in sight before it clears

Game master token setting

Setting Value Default Description
Show Markers to Game Master on/off off Enable markers for GM when GM controls a token.

Customize Markers

The Game Master picks how markers look, with separate styles for hostiles and allies. There are nine presets that can be adjusted by color, shape, outline, heading arrow, image, label and animation. 

Field Range or choices Default
Color Token disposition / Custom color Token disposition
Cutom Color Used only with Custom color Red
Marker Opacity 0-1 1 (opaque)
Size 0.25-3 1 (size of token) 
Shape 9 shapes Circle
Outline Dashed/ Solid/ No outline Dashed
Outline Thickness 0.01-0.2 0.04 (of the grid size)
Fill Opacity 0-1 0 (no fill)
Show Heading Arrow on/off on
Heading Arrow Small/ Large Small
Image Token/  Custom/ No image Token image
Custom Image Used with Custom image None
Image Opacity 0-1 0.35
Grayscale Image on/off on
Label Time since seen/ Custom text/ No label Time since seen
Custom Label Used only with Custom text [input]
Animation None/ Pulsing [fade, size, glow]/ Rotation None
Animation Cycle (seconds) 0.5-30 2

 

Documentation: https://github.com/PuffMannen/SituationalAwareness#readme

Subscribe
Notify of
0 Comments
0
Would love your thoughts, please comment.x
()
x