module

Shuggaloaf's Simple NPC Generator

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Latest versionv2.0.1
Minimum Core8
Compatible Core9
File size0 B
Last updated4 months ago
Created4 months ago
Authors
Languages English
Systems All systems
Project source Project URL

A Simple, System Agnostic NPC Generator for use in Foundry VTT.


UPDATED:

  1. Uncommon races have been added!
    Dragonborn, Tiefling, Goliath, Half-Orc, Goblin and Lizardfolk
  2. Bye Bye Tables!
    If you downloaded version 1.4.1 and prior, you may delete all the tables that were imported. All data is now within the macros themselves. This was done to increase performance and make things more simple for the end user.
  3. Yes Macros.
    I recognize that some folks do not play with uncommon races in their games and as such may not want/need them. So there is a macro for Common + Uncommon Races (Simple NPC Generator) and another for Common Only (Simple NPC Generator (co)).
    ONLY IMPORT AND USE ONE OF THE INCLUDED MACROS

There are other NPC Generators out there that offer much more robust features, including even creating an actor for you. My generator is not meant to compete with those. To me, those work great for pre-game use when you're creating more impactful NPCs

So why did I make this? Because I find that 95% of the time that I need a random NPC name/description is during gameplay. I need that info quickly. I don't have time to stop the game for several minutes while I set  options to create an NPC actor. And for most of those NPCs, I don't really want/need an actor anyway. I just need a quick name and a vague description quickly so I can keep the game going. If the NPC becomes impactful, I can make a more "permanent" NPC after the session.

To be honest I just made this for my personal use. It's not fancy, there are few bells and whistles, but it gets the job done quickly and without a lot of fuss. However since several people have reached out asking for it, I decided a module is the simplest way to provide the macro and all the tables used. 

Speaking of modules, you are probably like myself - way too many modules installed. If you'd like to, you may delete/disable the module after importing the macro and tables. Once those are imported into your game, they will remain. Of course you will have to check this Github repo to see if there are updates, but I do not expect there to be many.

 

The macro opens a dialog with options for several (not all) races/sexes. Here is a sample of how the macro works:

 

COMMON

 

UNCOMMON

 

Note: The Professions and Quirks buttons are to generate a few more options in case you didn't like the ones generated with the name/race/sex.

 

 

 

*Includes Icons that were created on game-icons.net

 

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