Latest version | 1.2.0 |
---|---|
Minimum Core | 9 |
Compatible Core | 12 |
Last updated | 2 months ago |
Created | 3 years ago |
Authors |
|
Languages |
English |
Systems | All systems |
Project source | Project URL |
Shared Vision is a module that provides an easy way to share vision between multiple tokens.
It allows you to configure actors so they will always share their vision, or only when you press a control button, or when it's triggered by the Trigger Happy or Hey, Wait! modules.
Besides sharing the vision of all (player) tokens with all players, you could specify with what player the actor should share its vision. This could be useful if a player controls multiple tokens, such as familiars.
A control button allows you to easily toggle vision sharing for all players for specified actors. The reasoning behind this is that, when dungeon delving, the player in the back of the marching order will miss out on all the awesome stuff that's happening at the front. The GM might have prepared an wesome cut-scene, with visid descriptions, but the wizard at the back isn't in the same room yet as the fighter in the front, so the wizard's player is missing out on all the action!
If you like my modules, please consider joining my Patreon.
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: SharedVision or copy its manifest URL:
And paste it to the input box at the bottom of your window.
You can install this package directly to your Forge account.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Functional cookies help to perform certain functionalities like sharing the content of the website on social media platforms, collect feedbacks, and other third-party features.
Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics the number of visitors, bounce rate, traffic source, etc.
Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.
Advertisement cookies are used to deliver visitors with customized advertisements based on the pages they visited before and analyze the effectiveness of the ad campaign.
This is going to make quality of life so much better for my players. I’ve had players split up and have to stare at a black screen while I handle one half at a time, whereas in a real life game, they’d get to see all the action regardless. This lovely module fixes that and brings back that vital bit of D&D where you can always be present!
As a troubleshooting note, I thought I had some issues with this at first, but it turned out to be user error. For future users who may be prone to similar errors: you can’t test to see if/how the vision is working as a GM by selecting the token to see if the vision is shared. You have to instead log in as a player client to see the shared vision working. That said, the only setup required was checking boxes on each player actor’s permission config so it is very quick and easy to get it up and running.
Anyhow — highly recommend the module, and a big thanks to CDeenen for making this!