module

Rollable Tokens

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Latest version0.2.0
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Last updated2 years ago
Created2 years ago
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Link a token to a Rollable Table in order to randomize the token image and name, or select the image and name from among the list of options.

Rollable Tokens in action

How To Use

Start by creating a new Rollable Table. Populate this table with text results, and assign each result one of the token images you want to include. Optionally, enter text into the text field to be dynaically replaced into the token name.

Next, open the config for the token you want to link, and select the new "Roll" tab at the top. Here, choose from the list of Rollable Tables the new table that you have created and save the token. Open the config again, and return to the "Roll" tab to see the additional options.

The "Roll" config tab

The name interpolation field allows you to enter a name that will be substituted for the token's name whenever the image is changed with this module. You can use the special string $$$ (three dollar signs) to denote a part of the string which will have a substitution performed on it. The $$$ will be replaced with the text from the Roll Table result that corresponds to the image you have selected. For example, if you enter "The $$$ Magician" into this field, and your table results include "evil", "good", "foolish", and "clever", then you choose or randomize the token resulting in the "foolish" image, the name of the token will be "The foolish magician."

The Token Image Selection area allows you to choose a particular image to apply from the options provided in the table. This allows you to quickly change the icon of a token to one from a set list.

The token HUD has also been upgraded, there is now a "randomize" button 🔁 which will draw a result from the Rollable Table and appl the appropriate image and name at random. By default this also sends a Roll Table result card to the chat, however you can disable this chat message in the module settings.

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