module

Proximity Voice Chat

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Latest version1.1.0
Minimum Core13
Compatible Core14.367
Last updated4 months ago
Created6 months ago
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Languages English
Systems All systems
Project source Project URL

Proximity Voice Chat

Proximity Voice Chat integrates with Foundry's built-in voice chat (Audio/Video) to automatically update the volume of other users as you move your tokens.

Description

The Gamemaster can edit tokens (and prototype tokens) to add a user's UUID in order to make that user speak through that token.
Once a user has been assigned to speak through a token other users will automatically have that user's volume adjusted, depending on if their controlled token(s) are within the proximity radius of that token. This follows the same line-of-sight rules for walls that Ambient Sounds follow.

Features

  • Token-specific proximity radius
  • Scene-specific default proximity radius
  • World-specific default proximity radius
  • Option to disable proximity chat per scene
  • API functions for Macros to interact with

Gamemaster only

  • Buttons to bypass proximity and listen or speak to everyone
  • Token HUD button to add/remove themselves from a token's userlist

A showcase of the features

https://www.youtube.com/watch?v=jV3ZPuTRQKw

Setup tutorial

  1. Configure your foundry setup to have SSL enabled
  2. Enable Audio/Video
  3. Enable the Proximity Voice Chat module
  4. Copy a user's UUID (e.g. via their User Configuration -> Copy Document UUID)
  5. Open the relevant token's settings and go to the Proximity tab
  6. Paste the UUID into the userlist and update the token

Or in video form: https://www.youtube.com/watch?v=PUdLO8DJA7U

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