module

Phils Map Migrator

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Latest version1.4.1
Minimum Core12
Compatible Core13
Last updated9 months ago
Created10 months ago
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Languages Deutsch
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Systems All systems
Project source Project URL
License License URL

Phils Map Migrator is a professional utility designed to transfer scene data (Walls, Lights, Tokens, etc.) from one map to another with mathematical precision. Stop manually realigning walls when upgrading from a draft map to a high-res version—let the Migrator handle it.

Key Features:

  • Flexible Calibration: Choose from 1 to 5 reference points. Use 1 point for simple offsets, or 3-5 points to correct distortions and scaling errors in hand-drawn or scanned maps.

  • Geometry Failsafe: The module mathematically validates your reference points. If you click mismatched locations, it warns you before migration to prevent layout corruption.

  • Resolution Independent: Works perfectly even if the target map has a completely different resolution or aspect ratio compared to the source.

  • Selective Migration: Choose exactly what to copy—Walls, Ambient Lights, Tokens, Journal Pins, Ambient Sounds, or Drawings.

  • Backup Option: Includes a safety feature to automatically clone the target scene before migrating, ensuring no data is lost.

  • Smart UI: Features a compact interface with a folder-view toggle to easily find scenes in large worlds.

Usage:

  1. Open the tool via the button in the Scene Directory header.

  2. Select your Source and Target scenes.

  3. Choose a Calibration Mode (2 Points is standard).

  4. Click reference points on the source, then click the exact same points on the target.

  5. Select the content elements you wish to transfer and click Migrate.

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