Latest version | 1.15.0 |
---|---|
Minimum Core | 11.315 |
Compatible Core | 12 |
Last updated | 4 days ago |
Created | 6 months ago |
Authors |
|
Languages |
English Polski |
Systems |
Pf2e |
Project source | Project URL |
Report bugs | Bug tracker URL |
Read-me | Readme URL |
Changelog | Changelog URL |
License | License URL |
A module for FoundryVTT that shows results of initiative stealth check vs combatant perception DCs on the initiative messages when Begin Encounter is clicked.
The term Avoider refers to any combatant that should get hide checks at start of combat. These are:
Avoid Notice
as an active exploration activity.Avoid Notice
to be activeWhen Begin Encounter is clicked on the combat tracker, this module checks the initiative value for the avoider against its non-allied combatants and appends GM-only information to its initiative roll message, grouped by detection status: Unnoticed
, Undetected
, Hidden
, and Observed
. The numbers by each listed token in the groups shows the difference between the avoider's initiative check and the perception DC of that combatants they are hiding from.
One mechanical note: rules-as-written, the Avoid Notice
exploration activity must be active for PCs to gain the benefit of using their initiative roll as their sneak check. Usually this is paired with using stealth for initiative, but some advanced character feats might allow other skills to be used for initiative while still hiding. GMs can control whether or not this is a requirement in the game settings.
In the above, Amiri's initiative roll of 13 was successful against monster and creature, who had perception DC's of 10 and 13 and so Amiri is Undetected
by them. The roll was not successful against beast or grumpkin, who in turn had perception DC's of 17 and 20, so Amiri is only Hidden
against them. PF2e Avoid Notice will apply this bonus automatically if the avoider has an Effect: Cover (Standard)
or Effect: Cover (Greater)
effect on it unless PF2e Perception is active.
An Unnoticed setting controls whether or not to use Unnoticed
rather than Undetected
for initiative checks that beat both the target's perception DC and initiative. Undetected
is always used if the initiative roll beats the target's perception DC but doesn't beat the target's initiative roll.
PF2e Avoid Notice also can remove the GM hidden states of combatants if enabled in the game settings, since forgetting to toggle combatant visibility happens to me far too often.
This module provides the GM a number of options in the game settings for automating the application of status results at combat start. Note that an avoider might end up with undetected
, hidden
, and observed
on the same roll vs different observers, and target-relative conditions aren't handled by the base system (only PF2e perception can do this)
undetected
and hidden
on an avoider at the same time, but it does handle mixing observed
states with those others.The 'Pathfinder on Foundry VTT Community and Volunteer Development Server' discord server leads to the excellent unlisted module PF2e Perception. It isn't required for the overall operation of this module, but additional capabilities become available:
hidden
, undetected
, or unnoticed
status condition on the token HUD will cause PF2e Avoid Notice to clear out any existing PF2e Perception flags on that tokenTo install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: pf2e-avoid-notice or copy its manifest URL:
And paste it to the input box at the bottom of your window.
You can install this package directly to your Forge account.
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