module

Perfect Vision

Endorsements
20
Installs
34.49%
Comments
3
Latest version4.0.24
Minimum Core10
Compatible Core9
Last updated3 days ago
Created1 year ago
Authors
Languages English
Systems All systems
Dependencies libWrapper
Project source Project URL
Report bugs Bug tracker URL
Read-me Readme URL
Changelog Changelog URL
License License URL
Lighting Drawings and Vision Limitation. Click here to learn more.
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JeansenVaars
1 year ago

Using this module to replace pitch black darkness with just “darker” unexplored areas, which for me is better for immersion. Also find the global vision limit and the fog color fantastic.

GreatGraySkwid
1 year ago

That this can correctly implement monochromatic darkvision for PF2E is fantastic!

Akkyo
1 year ago

The new version that today Perfect Vision was updated to, has the blueish tint been removed from Darkvision?

I used to use Foundry VTT default settings for my Darkvision settings, and there was a blueish tint.

Now I need to use custom settings, with scene darkness in some fields and not even then I can get the blue color of night. It bugs out with torches, showing a blue outline like the previous version had.

Please bring back the older version. Now I don’t like how it looks. I would want to have that blue tint in the player’s darkvision as it gave it a true night tone as shown in the GM’s version of night. Now it’s just monochrome and I hate it, and torches or lights have a blueish tint at the edge, making them ugly.

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