module

Perfect Vision

Endorsements
19
Installs
29.07%
Comments
3
Latest version2.10.1
Minimum Core0.8.8
Compatible Core0.8.9
File size131 B
Last updated4 weeks ago
Created11 months ago
Authors
Languages
Systems All systems
Dependencies libWrapper
Project source Project URL
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Read-me Readme URL

Darkvision rules for Dungeons & Dragons 3.5e/5e, Pathfinder 1e/2e, and other systems, as well as other vision-related features and improvements.

 

You find the documentation here.

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JeansenVaars
8 months ago

Using this module to replace pitch black darkness with just “darker” unexplored areas, which for me is better for immersion. Also find the global vision limit and the fog color fantastic.

GreatGraySkwid
8 months ago

That this can correctly implement monochromatic darkvision for PF2E is fantastic!

Akkyo
6 months ago

The new version that today Perfect Vision was updated to, has the blueish tint been removed from Darkvision?

I used to use Foundry VTT default settings for my Darkvision settings, and there was a blueish tint.

Now I need to use custom settings, with scene darkness in some fields and not even then I can get the blue color of night. It bugs out with torches, showing a blue outline like the previous version had.

Please bring back the older version. Now I don’t like how it looks. I would want to have that blue tint in the player’s darkvision as it gave it a true night tone as shown in the GM’s version of night. Now it’s just monochrome and I hate it, and torches or lights have a blueish tint at the edge, making them ugly.

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