Monster Blocks

Latest version3.2.4
Minimum Core0.8.8
Compatible Core9
Last updated1 week ago
Created1 year ago
Languages English
Português (Brasil)
Systems Dnd5e
Dependencies Math.js
Project source Project URL
Report bugs Bug tracker URL
Read-me Readme URL
Changelog Changelog URL

An NPC sheet for FoundryVTT designed to faithfully reproduce the apperance of D&D 5e monster statblocks.

A few quick settings can be toggled from the special cog menu in the upper left corner. This includes enabling and disabling certain features, themes, and a toggle for editing.

Ancient Red Dragon


  • Generate attack descriptions including hit bonus, damage formula, and average damage.
  • Generate spellcasting features for regular and innate casters based on the actor's spellbook data.
  • Promote the Multiattack action to be displayed first, even if it isn't the first in the actor's list.
  • Show a concise view of all the relavant game statistics as in oficial 5e books.
  • Optionally display an image of the creature for reference.
  • Optionally display the "secret" blocks of feature descriptions inline rather than in boxes (useful for SRD monsters as they come with descriptions in secret boxes).
  • Automatically set the size of the window to fit the content of the statblock, simple creatures automatically take up less space!
  • Show or hide lair actions, standard statblocks don't really include those, but since you can add them to the actor I made it possible to display them.
  • Settings cog to toggle some features in the upper left corner.
  • Made it so that the [X Close] button can't get overflown off of the control bar (this effects all windows, not just this sheet).
  • Rolls for ability checks, saving throws, skills, features, actions, and spells.
  • Open and edit features, spells, and other items by right-clicking their description.
  • Drag and drop items from the sheet to elsewhere.
  • Set default options in settings, and per-actor settings from the settings cog.
  • Supports rolls from Better Rolls for 5e if installed.
  • Themes: You can pick different themes for each monster to help differentiate.
    • Custom themes: You may specifcy a custom CSS class name to be used as a theme, you can use a module like Custom CSS or a browser extension like Stylish to target .monsterblock.your-class-name and modify the apperance however you like. The following CSS variables are used to define the most important values:
       --heading-color: rgb(89 23 13);
       --roll-hover-color: hsl(8 70% 14% / 1);
       --divider-color: rgba(140, 42, 42, 1);
       --background-filter: hsl(39deg 100% 60% / 80%);
       --background-blend: hard-light;
       --main-text-color: black;
       --inline-link-color: #ff6400;
  • Clicking on the creature's artwork will open an image pop-up that can be shown to the players.
  • New In v2.x:
    • Editing, adding features and items, changing skill and save proficiencies.
    • You can now roll skills and saves that are not proficient (or hide this feature)


  • English
  • 日本語 (Thanks to @Brother Sharp)
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