| Latest version | 0.1 |
|---|---|
| Minimum Core | 11 |
| Compatible Core | 12 |
| Last updated | 1 year ago |
| Created | 1 year ago |
| Authors | |
| Languages |
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| Systems | All systems |
| Project source | Project URL |
Descriptor Animations allows you to execute Sequencer and Automated Animations based animations (in Mutants and Masterminds) based on the descriptor and effect of a power item that is activated.
This module allows you to reuse a catalog of animations components that are assembled based on the effect and modifiers of a power item. The module comes with a robust list of animations covering multiple effects (eg Damage, Affliciton, etc) and multiple range combination (eg personal, close, range, burst, etc) based on the following descriptors.
and lots more...
Why this module?
Building a complete list of animations for an effects based systems like Mutants and Masterminds is basically impossible.
Efects based systems allow players to define the exact power they want by purchasing a game effect for their character (like damage for instance), applying one or more modifiers (like range and area effect), and then finally a descriptor (like fire, or maybe a thrown hammer). This module makes animating powers for this type of system by:
I'll be updating with more documentation, sequencer scripts, and other functions in real time, in the meantime hit me up on the green ronin channel over on the foundry discord!
Check out complete documentation at MM3E On Foundry
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: mm3e-animations or copy its manifest URL:
And paste it to the input box at the bottom of your window.

You can install this package directly to your Forge account.