| Latest version | 1.1.10 |
|---|---|
| Minimum Core | |
| Compatible Core | |
| Last updated | 2 months ago |
| Created | 7 months ago |
| Authors | |
| Languages |
English 简体中文 简体中文 简体中文 简体中文 |
| Systems | All systems |
| Project source | Project URL |
Turn every door and every chest into a thrilling challenge!

6 Lock-Picking Minigames
Sweet Spot: Move the pick to find the right position, then hold to rotate the cylinder.
Double Rotation: Find the sweet spot, hold the spacebar to rotate, and keep the cursor aligned.
Tumbler Spin: Click with precision exactly when each tumbler reaches its peak.
Skill Check: Click the highlighted area as the indicator sweeps across.
Tension: Click numbered targets while keeping the tension bar within the green zone.
Path Tracing: Guide the cursor along the keyhole path without touching the walls.
Fully Customizable: Each lock can have its own dedicated minigame type or follow global default settings.
15 Difficulty Tiers: From simple padlocks to legendary ancient mechanisms—lock picking never feels repetitive.
Seamless Skill Integration: Character lock-picking skills directly influence the minigame's difficulty. Features automatic attribute path detection, making it compatible with all game systems (System Agnostic).
Comprehensive Key System: Assign specific keys to locks and set their durability. If a key is found in the inventory, the system will automatically use it to unlock.
Advanced Tool System: Configure up to 6 different lock-picking tools to reduce difficulty. Each tool's effectiveness varies depending on the minigame type.
Item Piles Integration: Containers can be locked too! Features independent "Unlockable" and "Locked" toggles with persistent unlock states.
Complete GM Control: Manage interaction distance, attempt limits, and failure cooldowns. Includes Door HUD shortcuts, Token context menus, and a dedicated Demo Playground to test everything out.

You can install this package directly to your Forge account.