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Lock Picking

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Latest version1.1.10
Minimum Core
Compatible Core
Last updated2 months ago
Created7 months ago
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Languages English
简体中文
简体中文
简体中文
简体中文
Systems All systems
Project source Project URL

Lock Picking — Immersive Lock Picking Minigames

Turn every door and every chest into a thrilling challenge!

 

Features

  • 6 Lock-Picking Minigames

    • Sweet Spot: Move the pick to find the right position, then hold to rotate the cylinder.

    • Double Rotation: Find the sweet spot, hold the spacebar to rotate, and keep the cursor aligned.

    • Tumbler Spin: Click with precision exactly when each tumbler reaches its peak.

    • Skill Check: Click the highlighted area as the indicator sweeps across.

    • Tension: Click numbered targets while keeping the tension bar within the green zone.

    • Path Tracing: Guide the cursor along the keyhole path without touching the walls.

  • Fully Customizable: Each lock can have its own dedicated minigame type or follow global default settings.

  • 15 Difficulty Tiers: From simple padlocks to legendary ancient mechanisms—lock picking never feels repetitive.

  • Seamless Skill Integration: Character lock-picking skills directly influence the minigame's difficulty. Features automatic attribute path detection, making it compatible with all game systems (System Agnostic).

  • Comprehensive Key System: Assign specific keys to locks and set their durability. If a key is found in the inventory, the system will automatically use it to unlock.

  • Advanced Tool System: Configure up to 6 different lock-picking tools to reduce difficulty. Each tool's effectiveness varies depending on the minigame type.

  • Item Piles Integration: Containers can be locked too! Features independent "Unlockable" and "Locked" toggles with persistent unlock states.

  • Complete GM Control: Manage interaction distance, attempt limits, and failure cooldowns. Includes Door HUD shortcuts, Token context menus, and a dedicated Demo Playground to test everything out.

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