module

Loaded Dice Roll

Endorsements
0
Installs
0.05%
Comments
0
Latest version1.0.4
Minimum Core11
Compatible Core11.315
File size0 B
Last updated2 weeks ago
Created2 months ago
Authors
Languages
Systems All systems
Project source Project URL

Loaded Dice Roll

You can load dice rolls! This module adds a new dice roll tool to the tokens toolbar. Click the 🎲 (dice) button, enter in a dice roll formula (like 2d6), enter in your desired result, either a specific number or great/less than, (like 7 or >10), and the result will be printed to chat messages!

 

The dice are rolled secretly in the background ensuring only your desired result is shown to the players. Sometimes, if your formula or desire result are too extreme, (like 10d100 = 10), it will take too many attempts to roll the result and you'll be privately be messaged a failure alert. Max attempts are set to 100,000 by default but can be changed in the setting configuration. Max attempts are set to 100,000 by default but can be changed in the configuration settings.

 

Demo

Example of a formula targetting the number 7:

Formula for rolling a 7
Rolling a 7 result


Example of a formula targetting a range of numbers greater than 10:

Formula for rolling over 10
Rolling over 10 result (11)
 

Operators

Below are the options you can use for your dice loading.

The Formula Operators are used for making the dice formula that you want to have rolled (like 2d10+10).

The Target Operators are used for making the desired end result of your loaded dice (like >14).

Target Operators have letter variants as well. For example > and gt are both for greater than.

Formula Operators:
+
-
*
/

Target Operators:
=, ==, ===, eq
>, gt
>=, gte
<, lt
<=, lte
 

Macros

The loaded dice can now be used in FoundryVTT Macros.

 

You can open the dialog via macro using the following code

game.loadedDiceRoll.showDialog();

 

You can also set macros to roll specified loaded dice like in the following examples.

game.loadedDiceRoll.rollDice("2d6", "7");

game.loadedDiceRoll.rollDice("1d20+5", ">=15");

Subscribe
Notify of
0 Comments
Inline Feedbacks
View all comments
0
Would love your thoughts, please comment.x
()
x