| Latest version | 1.2.3 |
|---|---|
| Minimum Core | 0.8.6 |
| Compatible Core | 0.8.8 |
| Last updated | 5 years ago |
| Created | 5 years ago |
| Authors | |
| Languages |
English |
| Systems | All systems |
| Project source | Project URL |
| Report bugs | Bug tracker URL |
| Read-me | Readme URL |
| Changelog | Changelog URL |
| License | License URL |
This module allows players to trigger a macro that turns on and off lights (through the GM). (Not updated for 0.8.x yet...)
game.LightSwitch.flipTheSwitch("lightgroup1")If you wish to trigger macros as a GM, you can use the following macro command instead: game.LightSwitch.flipTheSwitchGM("lightgroup1")
When the macro is triggered, all lights matching the name you set in the macro will be toggled. If there are multiple lights, this could mean that some switch on, while others switch off.
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: LightSwitch or copy its manifest URL:
And paste it to the input box at the bottom of your window.

You can install this package directly to your Forge account.