Latest version | 1.4.9 |
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Minimum Core | 0.7.9 |
Compatible Core | 0.8.9 |
Last updated | 2 years ago |
Created | 3 years ago |
Authors |
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Languages |
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Systems | All systems |
Project source | Project URL |
Report bugs | Bug tracker URL |
Read-me | Readme URL |
Changelog | Changelog URL |
Lichtgeschwindigkeit improves the speed and accuracy of Foundrys lighting calculation. On the maps used for benchmarking, Lichtgeschwindigkeit is around 2x-3x faster than Foundrys native lighting calculation.
In addition the lighting calculation by Lichtgeschwindigkeit is incredibly precise, providing better lighting quality than Foundry does natively, especially on scenes with many walls. For easy comparison, the videos below compare a forest scene with some trees, with vision calculation performed by Lichtgeschwindigkeit and by different supported foundry versions. The lighting rendered by native foundry is flickery during animations, because the shadows vary in width between the frames. With Lichtgeschwindigkeit the shadows have exactly the width they should have and are animated very smoothly as a result.
Forest scene with Lichtgeschwindigkeit
Forest scene with Foundry 0.8.6
Forest scene with Foundry 0.7.10
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: lichtgeschwindigkeit or copy its manifest URL:
And paste it to the input box at the bottom of your window.
You can install this package directly to your Forge account.
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This seems to fix the wall bugs that pops up with too many wall segments from a distance in 8.x.x. Thanks!!