| Latest version | 0.2.6 |
|---|---|
| Minimum Core | 13 |
| Compatible Core | 14 |
| Last updated | 1 month ago |
| Created | 4 months ago |
| Authors | |
| Languages |
English |
| Systems | All systems |
| Project source | Project URL |
| Report bugs | Bug tracker URL |
| Read-me | Readme URL |
| License | License URL |
Animated water overlays and procedural border walls for Foundry VTT.
I spent literal days tracing water polygons on top of maps by hand. Every river, every lake, every puddle - click, click, click, adjusting vertices for hours. Across hundreds of maps this becomes genuinely soul-destroying prep work. Waterline exists to make that go away.
Click on water in your map and Waterline traces the shape automatically using flood-fill detection. It then renders the animated shader effect/background distortion.
You can tune everything with sliders: speed, intensity, opacity, distortion, scale, and flow direction. Built-in presets (River, Lake, Puddle, Coast, Deep Sea)
Procedural wall generation along the canvas boundary with noise-based natural variation. Set vertex count, amplitude, jitter, and inset, then generate. Straight-wall mode also available.
Part of the Ionrift Module Suite
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: ionrift-waterline or copy its manifest URL:
And paste it to the input box at the bottom of your window.

You can install this package directly to your Forge account.