| Latest version | 4.1.0 |
|---|---|
| Minimum Core | 12 |
| Compatible Core | 14 |
| Last updated | 1 day ago |
| Created | 6 months ago |
| Authors | |
| Languages |
English |
| Systems |
Dnd5e Pf2e Sfrpg Pf1 D35E Ose |
| Project source | Project URL |
| Report bugs | Bug tracker URL |
| Read-me | Readme URL |
Structured long and short rest phases.
Long rests are a huge bottleneck - the GM has to field each request one at a time or cut the whole thing short to keep the session moving.
Breaking out of character to run rest logistics player by player is the problem most tables solve by skipping much e.g. don/doff armor.
Respite replaces the default rest dialog with a guided flow. Players pick their own activities and handle their own downtime. The GM, optionally, runs any encounter roll and events. The bookkeeping that can eat the better part of an hour is handled by the module.
Starting a rest opens one of three presets instead of a configuration screen. Pick the one that matches how much detail the table wants and the rest configures itself.

There is tension between guarding the camp and getting rest. Someone on watch is ready if combat breaks out but recovers less. Someone resting fully recovers better but wakes up groggy. Sleeping in armor avoids the scramble to gear up but costs recovery (optional Xanathar's rule). These tradeoffs are shown to the player with buttons to decide.
Casters can help identify the party's gear from the workbench. Detect Magic sweeps inventory glowing auras roudn magical items. Identify resolves names and properties in a reveal. Copy Spell runs the full gold cost, Arcana DC, and approval flow. Most of this is self-serve; the GM only steps in where the rules require it.
Hand-written rest events across forest, desert, swamp, urban, dungeon, and tavern, collected over years of running a primitive version of this module at the table. Events have tiers, weighted probability, and narrative branching. The GM chooses how events are picked: random roll, improvise, or pick from the pool.
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When an event puts gear or coin at risk, the module rolls which items are affected and proposes the loss. The GM reviews, can re-roll a result that does not fit, and confirms before anything is removed. Nothing leaves a character sheet without GM sign-off. Force Pass or Force Fail is always available.

When meal tracking is enabled in the Survival profile, players drag rations from inventory to fill plates and pour water from a shared pool. Missing meals trigger CON saves, and exhaustion stacks following the standard 5e variant rules.
A separate single-screen flow with per-die Hit Die spending and live HP tracking. Bards can volunteer Song of Rest, wizards and druids get an Arcane or Natural Recovery picker, and supported feats and items (Durable, Periapt of Wound Closure) are detected from the sheet, also Chefs Feat.
Part of the Ionrift Module Suite
To install this package, open your Foundry Setup screen and navigate to your Module tab and click the Install Module button.
From there, you can either search for the package unique name: ionrift-respite or copy its manifest URL:
And paste it to the input box at the bottom of your window.

You can install this package directly to your Forge account.