module

Indy Routes

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Latest version1.2.3
Minimum Core13
Compatible Core13
Last updated2 months ago
Created8 months ago
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  • Draw and animate travel routes on the canvas.
  • Routes can be saved per scene, replayed, edited, exported, and shared (synchronized) to players.
  • The module is designed for quick GM use during play: sketch a route, polish the style and playback, and broadcast a cinematic path for everyone to watch.
  • Optionally attach actors or tokens to the route
  • Label routes
  • Persist routes as Tiles
  • Calculate travel times and costs; D&D5e travel modes (incl Eberron) are the defaults but are fully configurable.
Route showing label and calculated cost

Features:

  • Draw routes with smoothing, resampling, and animated playback.
  • Per-scene route manager: save, rename, edit points, style, play, delete.
  • Cinematic camera movement (optional) with intro/pause timing.
  • Map-scaled line/dot/speed with a multiplier for consistent look across maps.
  • Optional end marker, dot, and token-follow support. Control over many display properties that you can change from defaults.
  • Travel mode tooltips with time and cost estimates.
  • Configurable travel modes and currency conversions.
  • Play a sound during playback (fade out at finish).
  • Export/import routes as JSON for backup or reuse.
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